Scaling problems 3ds max and Hammer [SOLVED]

Started by EliasWick, July 28, 2014, 07:48:23 PM

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EliasWick

So I just completed my set of speakers that I've been working on for the past 2 hours. When I were to import them to the engine (Portal 2), the result didn't match.
My speakers were all stretched in hammer but looked fine in 3ds max.

Note that I have not touched anything unusual in the Wall Worm Compiler. No matter what I do, hammer seems to render it in a weird way.
I have my System Unit Scale set to 1 Unit = 1.0 Inches. All of my other props are to the correct size except for this one.
I also tried to modify my Speaker, stretch it extremely, but the result were all the same in hammer every time.

If someone is interested in helping me out, I am more then happy to send you my files.

Here is a sample of what I mean:

wallworm

More likely than not, this isn't actually a bug in WW. It's likely a result of the model being scaled at the object level--which results in this kind of issue.

Please read this document: My Model Scale is Wrong: All you need to know about getting your model scale correct.

EliasWick

Wow! This is impressing! I solved my problems thanks to the "Help" (My Model Scale is Wrong).

I'm in your debt!

wallworm

You are welcome.

Have you tried building your level in Max instead of Hammer?

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