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#91
Bug Reports / Re: Wall Worm and Windows 11
Last post by Joris Ceoen - February 08, 2022, 06:53:19 AMYou actually installed Windows 11? I'm too afraid to do that yet, as I know from a number of programs that they don't work properly yet... I'm gonna wait regardless and perhaps install it a few months from now (or next year). Thanks for the walkthrough, though. I'm sure a number of people will run into this problem!
#92
Bug Reports / Wall Worm and Windows 11
Last post by wallworm - February 05, 2022, 12:42:54 PMI tested Wall Worm this morning on Windows 11 for the first time. I did run into an issue:
After updating Windows from Windows 10 to Windows 11, I tried to launch 3ds Max. There were errors when launching Max. It was not clear to me that the errors were a result of WW or not in the Max log file. I was not able to successfully launch Max. There could have been a problem due to WW or another plugin. Note that 3ds Max does not yet officially support Windows 11, and this was just my own experiment.
I then renamed this folder to something else and restarted Max:
%LOCALAPPDATA%\Autodesk\3dsMax\2022 - 64bit
When doing this, 3ds Max will recreate that folder. Unfortunately, it means that any customizations are lost.
I was able to successfully load 3ds Max at this point, then click Scripting > Run Script, and browse to
C:\Program Files\Wall Worm\Wall Worm Pro Pack\WallWorm.com\install.ms
After WW installed, I restarted and Max launched fine and had access to all the Wall Worm functions.
After updating Windows from Windows 10 to Windows 11, I tried to launch 3ds Max. There were errors when launching Max. It was not clear to me that the errors were a result of WW or not in the Max log file. I was not able to successfully launch Max. There could have been a problem due to WW or another plugin. Note that 3ds Max does not yet officially support Windows 11, and this was just my own experiment.
I then renamed this folder to something else and restarted Max:
%LOCALAPPDATA%\Autodesk\3dsMax\2022 - 64bit
When doing this, 3ds Max will recreate that folder. Unfortunately, it means that any customizations are lost.
I was able to successfully load 3ds Max at this point, then click Scripting > Run Script, and browse to
C:\Program Files\Wall Worm\Wall Worm Pro Pack\WallWorm.com\install.ms
After WW installed, I restarted and Max launched fine and had access to all the Wall Worm functions.
#93
General Discussion / Re: 3ds Max Versions: What ver...
Last post by Joris Ceoen - January 21, 2022, 05:23:02 AM :o
#94
General Discussion / 3ds Max Versions: What version...
Last post by wallworm - January 15, 2022, 09:07:04 PMI can no longer support older versions of 3ds Max in Wall Worm. This has been the reality for many years, but I have always kept older versions in the installer. I am planning on removing the automatic installation for older versions. I am trying to get a sense of how this will impact WW users.
#95
Wall Worm News / Wall Worm 5.1.7 Released
Last post by wallworm - January 15, 2022, 11:19:10 AMVersion 5.1.7 released on 1-15-2022
* WallWormMDL: Updated the function to set the materials on a WallWormMDL node to choose backface cull on the node based on the materials used in the MDL.
* VMT Browser: Updated the function to apply materials to selected objects to set node backface culling; if the object has any materials with the Two Sided setting turned on ($nocull) then backface culling is turned off; otherwise turned on.
* Entities: Updated Point Entity Floater to accurately set entity model and material when changing an entity from one entity type to another.
* Entities: Updated Point Entity Floater to always set the material on placed models. Previously, the materials would often not get set/displayed immediately.
* Entities: Updated Point Entity Floater to set entities without a model or studio property to be non-renderable upon entity assignment. This allows the user to make a render of the scene without having to hide the entities.
* Displacements: Fixed sculpt mesh Material Assing function in modify tab causing MAXScript error if the sculpt mesh has modifiers.
* WallWormMDL: Updated the function to set the materials on a WallWormMDL node to choose backface cull on the node based on the materials used in the MDL.
* VMT Browser: Updated the function to apply materials to selected objects to set node backface culling; if the object has any materials with the Two Sided setting turned on ($nocull) then backface culling is turned off; otherwise turned on.
* Entities: Updated Point Entity Floater to accurately set entity model and material when changing an entity from one entity type to another.
* Entities: Updated Point Entity Floater to always set the material on placed models. Previously, the materials would often not get set/displayed immediately.
* Entities: Updated Point Entity Floater to set entities without a model or studio property to be non-renderable upon entity assignment. This allows the user to make a render of the scene without having to hide the entities.
* Displacements: Fixed sculpt mesh Material Assing function in modify tab causing MAXScript error if the sculpt mesh has modifiers.
#96
Wall Worm News / Wall Worm 5.1.1 Released
Last post by wallworm - January 09, 2022, 02:20:59 PMVersion 5.1.1 released on 1-9-2022
* Settings: Fixed bug using the Import Presets File when using a legacy MAXScript preset file.
* Brushes: Updated the function for tagging geometry as brushes to allow assigning an object that is is an extruded shape into a brush. As long as the shape has at least one modifier and generates geometry with no open edges, WW will now allow assigning the geometry as a brush.
* Displacements: Updated the script in Wall Worm for converting legacy displacements to modern displacements. This relates to displacements generated in very early versions of Wall Worm from around a decade ago.
* WWMT: Updated WWMT custom attribute to no longer call any functions at load time that would cause the functions to get blocked by Safe Scene Script Execution (SSSE) in 3ds Max 2022+.
* Textures: Updated the Texture custom attribute to no longer call any functions at load time that would cause the functions to get blocked by Safe Scene Script Execution (SSSE) in 3ds Max 2022+.
* VTF Exporter: Fixed some cases where textures would not export.
* Brush ID: Added field to enter a coordinate to sent the current view to that coordinate. Useful for going to coordinates listed in the compile log.
* Problem Checker: Updated the function for updating proxies custom attributes in the Problem Checker to update legacy proxies.
* VMF Exporter: Fixed bad Angles (rotation) value in entities due to a regression introduced in recent months.
* VMF Exporter: Fixed VMF Exporter not exporting legacy WWMT Proxies.
* SMD Exporter: Fixed SMD Exporter inappropriately converting material path names with a period (.) to an underscore.
###################################
Version 5.0.117 released on 1-1-2022
* CSGO Tools: Updated CSGO Tools (to create Map KV and CFG Files) to properly work in 3ds Max 2022.
###################################
Version 5.0.116 released on 12-30-2021
* VMF Importer: Added two new options to control whether or not the VMF Import should set the viewport camera to one of the imported cameras and whether or not to use the incoming grid and snap settings.
* Settings: Fixed bug using the Import Presets File when using a legacy MAXScript preset file.
* Brushes: Updated the function for tagging geometry as brushes to allow assigning an object that is is an extruded shape into a brush. As long as the shape has at least one modifier and generates geometry with no open edges, WW will now allow assigning the geometry as a brush.
* Displacements: Updated the script in Wall Worm for converting legacy displacements to modern displacements. This relates to displacements generated in very early versions of Wall Worm from around a decade ago.
* WWMT: Updated WWMT custom attribute to no longer call any functions at load time that would cause the functions to get blocked by Safe Scene Script Execution (SSSE) in 3ds Max 2022+.
* Textures: Updated the Texture custom attribute to no longer call any functions at load time that would cause the functions to get blocked by Safe Scene Script Execution (SSSE) in 3ds Max 2022+.
* VTF Exporter: Fixed some cases where textures would not export.
* Brush ID: Added field to enter a coordinate to sent the current view to that coordinate. Useful for going to coordinates listed in the compile log.
* Problem Checker: Updated the function for updating proxies custom attributes in the Problem Checker to update legacy proxies.
* VMF Exporter: Fixed bad Angles (rotation) value in entities due to a regression introduced in recent months.
* VMF Exporter: Fixed VMF Exporter not exporting legacy WWMT Proxies.
* SMD Exporter: Fixed SMD Exporter inappropriately converting material path names with a period (.) to an underscore.
###################################
Version 5.0.117 released on 1-1-2022
* CSGO Tools: Updated CSGO Tools (to create Map KV and CFG Files) to properly work in 3ds Max 2022.
###################################
Version 5.0.116 released on 12-30-2021
* VMF Importer: Added two new options to control whether or not the VMF Import should set the viewport camera to one of the imported cameras and whether or not to use the incoming grid and snap settings.
#97
Wall Worm News / Wall Worm 5.0.114 Released
Last post by wallworm - December 27, 2021, 10:06:51 AMVersion 5.0.114 released on 12-26-2021
* CorVex: Fixed bug in setting values used for the base of wall mode second-side and CorVex Spline.
* CorVex: Updated CorVex to not assign the NoDraw material to floor tops/bottoms when there is a gap between the floors when using a Floor Offset other than 0.
* CorVex Spline: Added new options to create splines of sloped roofs.
* CorVex Spline: Updated UI of CorVex Spline in modify tab to designate those settings that only work on Wall Mode.
* CorVex Spline: Fixed error when using multiple floors.
###################################
Version 5.0.112 released on 12-24-2021
* CorVex: Updated the Force Convex Polys function to work faster on wall mode CorVex nodes that are using the Sloped top option.
* Problem Checker: Updated notice to users to update to 3ds Max 2022.3 if a lower version of Max 2022 is installed.
* CorVex: Fixed bad UVs on ends of CorVex Walls using slope and with some settings.
* CorVex: Fixed bad UVs on second ends of CorVex Walls that had flipped UVs.
###################################
Version 5.0.111 released on 12-23-2021
* CorVex: Fixed bad UVs on ends of CorVex Walls using slope.
###################################
Version 5.0.110 released on 12-23-2021
* CorVex: Updated the material IDs of Wall CorVex objects when using a Slope Left or Slope Right: in these cases, the side that is not sloped will retain the material of the side it belongs to. Only polygons that are sloped will get the Top Material ID.
###################################
Version 5.0.109 released on 12-22-2021
* Worm Face: Updated Worm Face to automatically set the hidden faces of a CorVex node to NoDraw materials when dropping a material onto a CorVex.
* Worm Face: Added support for dropping materials onto multi-floor CorVex nodes.
* CorVex: Updated the Create Multimaterial utility to refresh the screen immediately to always show resulting material.
###################################
Version 5.0.108 released on 12-21-2021
* Displacements: Fixed missing function in displacements that affected several tools in WW including the VMT Browser, Worm Face and other places.
* CorVex: Fixed bug in setting values used for the base of wall mode second-side and CorVex Spline.
* CorVex: Updated CorVex to not assign the NoDraw material to floor tops/bottoms when there is a gap between the floors when using a Floor Offset other than 0.
* CorVex Spline: Added new options to create splines of sloped roofs.
* CorVex Spline: Updated UI of CorVex Spline in modify tab to designate those settings that only work on Wall Mode.
* CorVex Spline: Fixed error when using multiple floors.
###################################
Version 5.0.112 released on 12-24-2021
* CorVex: Updated the Force Convex Polys function to work faster on wall mode CorVex nodes that are using the Sloped top option.
* Problem Checker: Updated notice to users to update to 3ds Max 2022.3 if a lower version of Max 2022 is installed.
* CorVex: Fixed bad UVs on ends of CorVex Walls using slope and with some settings.
* CorVex: Fixed bad UVs on second ends of CorVex Walls that had flipped UVs.
###################################
Version 5.0.111 released on 12-23-2021
* CorVex: Fixed bad UVs on ends of CorVex Walls using slope.
###################################
Version 5.0.110 released on 12-23-2021
* CorVex: Updated the material IDs of Wall CorVex objects when using a Slope Left or Slope Right: in these cases, the side that is not sloped will retain the material of the side it belongs to. Only polygons that are sloped will get the Top Material ID.
###################################
Version 5.0.109 released on 12-22-2021
* Worm Face: Updated Worm Face to automatically set the hidden faces of a CorVex node to NoDraw materials when dropping a material onto a CorVex.
* Worm Face: Added support for dropping materials onto multi-floor CorVex nodes.
* CorVex: Updated the Create Multimaterial utility to refresh the screen immediately to always show resulting material.
###################################
Version 5.0.108 released on 12-21-2021
* Displacements: Fixed missing function in displacements that affected several tools in WW including the VMT Browser, Worm Face and other places.
#98
Wall Worm News / Wall Worm 5.0.107 Released
Last post by wallworm - December 20, 2021, 01:55:34 PMVersion 5.0.107 released on 12-20-2021
* System: Updated the updater notification system inside Wall Worm to use proper versioning formats.
* System: Fixed some startup errors with some older versions of Max.
* WWMT: Fixed a MAXScript error when opening the WWMT floater after changing the default map channel in the global settings.
* PropLine: Fixed the display of normals when using WallWormMDL nodes. This fix was added to 3ds Max 2020+.
* PropLine: Updated the Create PropLine from Selection macro to not place an Edit Normals modifier onto the PropLine for 3ds Max 2020+ because the normals are now properly set for WallWormMDL nodes in the PropLine object.
* CorVex: Fixed error is setting the Start segment larger than the number of segments in a spline.
* System: Updated the updater notification system inside Wall Worm to use proper versioning formats.
* System: Fixed some startup errors with some older versions of Max.
* WWMT: Fixed a MAXScript error when opening the WWMT floater after changing the default map channel in the global settings.
* PropLine: Fixed the display of normals when using WallWormMDL nodes. This fix was added to 3ds Max 2020+.
* PropLine: Updated the Create PropLine from Selection macro to not place an Edit Normals modifier onto the PropLine for 3ds Max 2020+ because the normals are now properly set for WallWormMDL nodes in the PropLine object.
* CorVex: Fixed error is setting the Start segment larger than the number of segments in a spline.
#99
General Discussion / Re: Missing Instance models .m...
Last post by wallworm - October 10, 2021, 11:30:04 AMSorry I did not respond sooner.
When it comes to exporting FBX, there are many limitations. You will have to merge xrefs into the current scene before saving as FBX.
When it comes to exporting FBX, there are many limitations. You will have to merge xrefs into the current scene before saving as FBX.
#100
General Discussion / Re: Missing Instance models .m...
Last post by lauris47 - October 05, 2021, 07:17:06 AMI reinstalled 3ds Max and now it works!
The next problem I have, which I also never had is that instance models are not exported into fbx.
The waring on export is: "The plug-in does not supported XRef scenes. The following XRef scenes will be lost"
The next problem I have, which I also never had is that instance models are not exported into fbx.
The waring on export is: "The plug-in does not supported XRef scenes. The following XRef scenes will be lost"
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