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#71
Materials and Textures / Arnold material library - Wher...
Last post by Pipann - September 05, 2022, 12:20:42 PMHello! It's been ages since I was here. Shockingly, I have a very similar question now from when I did way back. Also been a long time since I last used WW, and I'm probably rusty, but at the behest of a commissioner and good friend, I decided to dive back into it.
I have 3ds Max 2023 now and it uses the Arnold renderer. The material editor has been changed up a lot as a result. I'd like to know where I should place the phong map in order to get $phong to work.
Here is the new editor -- I prefer compact, so sue me :D
I have 3ds Max 2023 now and it uses the Arnold renderer. The material editor has been changed up a lot as a result. I'd like to know where I should place the phong map in order to get $phong to work.
Here is the new editor -- I prefer compact, so sue me :D
#72
Commercial Tools / Re: Delete Faces Modifier
Last post by wallworm - August 13, 2022, 03:06:36 PMQuote from: AeRo on August 06, 2022, 05:34:53 AM
Version for Max 2023 passible ?
Sorry I did not update the independent downloads for 2023. The 2023 version has been included in the WW Pro Pack Installer for months, but I forgot to update the zips for each one for those installing independently.
Quote from: AeRo on August 11, 2022, 04:57:06 AM
Since this plugin has become free - maybe make it as a startup ms script - that way the need for new versions and collapse problem will disappear?
The plugin has a startup script for the custom attribute needed to interface with some of the plugin. But it won't be practical to change to MAXscript instead of the C++ version. There is a button in the command panel that will delete the rollout after you collapse it down. Clicking that should remove the rollout.
#73
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - August 11, 2022, 04:57:06 AMSince this plugin has become free - maybe make it as a startup ms script - that way the need for new versions and collapse problem will disappear?
#74
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - August 06, 2022, 05:34:53 AMVersion for Max 2023 passible ?
#75
General Discussion / Re: Decal uv channel
Last post by lauris47 - July 26, 2022, 03:32:51 AMHey, did you have time looking into this?
I saw Wall Worm 5.1.41 was released, the update log is not yet updated.
Edit: Just found out you have Discord channel, the update log is there.
I saw Wall Worm 5.1.41 was released, the update log is not yet updated.
Edit: Just found out you have Discord channel, the update log is there.
#76
Commercial Tools / Re: Delete Faces Modifier
Last post by wallworm - July 01, 2022, 01:32:14 PMThe issue is that the modifier UI is mostly a custom attribute instead of native C++ because I am much better with MAXScript than C++. The default behavior of custom attributes is to propagate into collapsed geometry. I may be able to detect this in an event listener; I will put it onto my backlog to address. No ETA.
#77
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - June 25, 2022, 12:40:01 PMThanks! Script works fine!
When to expect fixed Modifier?
When to expect fixed Modifier?
#78
Commercial Tools / Re: Delete Faces Modifier
Last post by wallworm - June 25, 2022, 12:27:25 PMYou should be able to select the object(s) and paste this into MAXScript listener then hit enter:
Note it will delete ALL custom attributes on the node... so if you have others that you want to keep, you'll need more selective code.
Code Select
for obj in selection do (while (custAttributes.count obj > 0) do (custAttributes.delete obj 1))
Note it will delete ALL custom attributes on the node... so if you have others that you want to keep, you'll need more selective code.
#79
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - June 25, 2022, 11:35:32 AMHi again!
Max 2022 Version (and maybe 2023) - Again problem from version 1.
After stack collapse "delete poly rollout" stays under edit poly rollouts.
Can you fix it fast? - work must go to the Cliient.
Thanks!
Max 2022 Version (and maybe 2023) - Again problem from version 1.
After stack collapse "delete poly rollout" stays under edit poly rollouts.
Can you fix it fast? - work must go to the Cliient.
Thanks!
#80
General Discussion / Re: Decal uv channel
Last post by lauris47 - June 22, 2022, 04:27:35 AMI just started doing c++, it is so complex and broad in comparison to c# (which I was doing work with, the last 7 years).
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