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#71
Materials and Textures / Arnold material library - Wher...
Last post by Pipann - September 05, 2022, 12:20:42 PM
Hello! It's been ages since I was here. Shockingly, I have a very similar question now from when I did way back. Also been a long time since I last used WW, and I'm probably rusty, but at the behest of a commissioner and good friend, I decided to dive back into it.

I have 3ds Max 2023 now and it uses the Arnold renderer. The material editor has been changed up a lot as a result. I'd like to know where I should place the phong map in order to get $phong to work.

Here is the new editor -- I prefer compact, so sue me :D
#72
Commercial Tools / Re: Delete Faces Modifier
Last post by wallworm - August 13, 2022, 03:06:36 PM
Quote from: AeRo on August 06, 2022, 05:34:53 AM
Version for Max 2023 passible ?

Sorry I did not update the independent downloads for 2023. The 2023 version has been included in the WW Pro Pack Installer for months, but I forgot to update the zips for each one for those installing independently.

Quote from: AeRo on August 11, 2022, 04:57:06 AM
Since this plugin has become free - maybe make it as a startup ms script - that way the need for new versions and collapse problem will disappear?

The plugin has a startup script for the custom attribute needed to interface with some of the plugin. But it won't be practical to change to MAXscript instead of the C++ version. There is a button in the command panel that will delete the rollout after you collapse it down. Clicking that should remove the rollout.

#73
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - August 11, 2022, 04:57:06 AM
Since this plugin has become free - maybe make it as a startup ms script - that way the need for new versions and collapse problem will disappear?
#74
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - August 06, 2022, 05:34:53 AM
Version for Max 2023 passible ?
#75
General Discussion / Re: Decal uv channel
Last post by lauris47 - July 26, 2022, 03:32:51 AM
Hey, did you have time looking into this?
I saw Wall Worm 5.1.41 was released, the update log is not yet updated.

Edit: Just found out you have Discord channel, the update log is there.

#76
Commercial Tools / Re: Delete Faces Modifier
Last post by wallworm - July 01, 2022, 01:32:14 PM
The issue is that the modifier UI is mostly a custom attribute instead of native C++ because I am much better with MAXScript than C++. The default behavior of custom attributes is to propagate into collapsed geometry. I may be able to detect this in an event listener; I will put it onto my backlog to address. No ETA.
#77
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - June 25, 2022, 12:40:01 PM
Thanks! Script works fine!

When to expect fixed Modifier?
#78
Commercial Tools / Re: Delete Faces Modifier
Last post by wallworm - June 25, 2022, 12:27:25 PM
You should be able to select the object(s) and paste this into MAXScript listener then hit enter:

for obj in selection do (while (custAttributes.count obj > 0) do (custAttributes.delete obj 1))

Note it will delete ALL custom attributes on the node... so if you have others that you want to keep, you'll need more selective code.
#79
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - June 25, 2022, 11:35:32 AM
Hi again!

Max 2022 Version (and maybe 2023) - Again problem from version 1.
After stack collapse "delete poly rollout" stays under edit poly rollouts.

Can you fix it fast? - work must go to the Cliient.

Thanks!
#80
General Discussion / Re: Decal uv channel
Last post by lauris47 - June 22, 2022, 04:27:35 AM
I just started doing c++, it is so complex and broad in comparison to c# (which I was doing work with, the last 7 years).
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