Recent posts
#71
General Discussion / Re: Shadows Issue
Last post by terresouris - May 01, 2023, 12:03:09 PMWhen I was making the physic I be carefullabout the number of Hull I set to 10 and after 256 for more details but I think a very complexe gull includes leafs and the whole model can be very problematic for optimization and compilation because polygons and triangles
#72
General Discussion / Re: Shadows Issue
Last post by terresouris - May 01, 2023, 12:01:08 PMThank you wallworm and for other it was not directly the model be careful to compile with
-StaticPropLighting -TextureShadows -StaticPropPolys -final
As wallworm said but I'm gonna watch the tutorial
-StaticPropLighting -TextureShadows -StaticPropPolys -final
As wallworm said but I'm gonna watch the tutorial
#73
General Discussion / Re: Shadows Issue
Last post by wallworm - May 01, 2023, 10:30:13 AMAlso, for shadows, you can click the Final Preset in the VMF exporter, and it will add the needed VRAD compile options:
-StaticPropLighting -TextureShadows -StaticPropPolys -final
-StaticPropLighting -TextureShadows -StaticPropPolys -final
#74
General Discussion / Re: Shadows Issue
Last post by wallworm - May 01, 2023, 10:20:37 AMAnd here are docs on Hull Helper.
#75
General Discussion / Re: Shadows Issue
Last post by wallworm - May 01, 2023, 10:16:34 AMUnfortunately, you found a very old video. I would suggest that you use this one instead:
Also, here is some info on technical specs of hulls.
Also, here is some info on technical specs of hulls.
#76
General Discussion / Shadows Issue [FIXED read for ...
Last post by terresouris - April 30, 2023, 08:13:04 PMHey i have a problem i create a custom Hull for my model by following this tutorial
https://www.youtube.com/watch?v=yJFGdehrUgE&ab_channel=ShawnOlson
this is the result
https://imgur.com/QY0fo11
but i think they make the shadows of my hull ingame
https://imgur.com/QG8YoWD
how can i create good shadows for my tree instead of the Hull
https://www.youtube.com/watch?v=yJFGdehrUgE&ab_channel=ShawnOlson
this is the result
https://imgur.com/QY0fo11
but i think they make the shadows of my hull ingame
https://imgur.com/QG8YoWD
how can i create good shadows for my tree instead of the Hull
#77
Wall Worm News / Wall Worm supports 3ds Max 202...
Last post by wallworm - April 08, 2023, 11:52:58 AMThe latest installer works with 3ds Max 2024. If you find any issues, please report them to me.
#78
Wall Worm News / Wall Worm 5.8.4 Released
Last post by wallworm - April 02, 2023, 01:49:18 PMWhen WW 5.8.3 was released last week, it was missing several plugin packages. That is fixed in 5.8.4.
#79
Wall Worm News / Wall Worm 5.6.1 Released
Last post by wallworm - January 08, 2023, 07:06:33 PMVersion 5.6.1 released on 1-8-2023
* Entities: Added new Entity Override workflow that allows you to override entity properties when an entity inside a Forest or PropLine meets the conditions of the override. Current conditions are altitude-based or volume-based.
* CSGO Tools: Added rollout to create the map TXT file for CSGO.
* ProPal: Fixed MAXScript error when manually creating a ProPal node in some versions of 3ds Max.
* VMF Exporter: Updated the VMF Exporter to only place the -deletecubemaps command in the PAK batch file. When used, the user is required to rebuild cubemaps.
###################################
Version 5.5.4 released on 12-28-2022
* PropLine: Fixed a MAXScript error that could happen when deleting nodes that are used as sources in a PropLine.
###################################
Version 5.5.3 released on 12-28-2022
* PropLine: Fixed the Skip Materials PropLine only working with WallWormMDL nodes.
* PropLine: Fixed some transform issues with non Wall Worm MDL nodes when using the Skip Materials functions.
* Entities: Added new Entity Override workflow that allows you to override entity properties when an entity inside a Forest or PropLine meets the conditions of the override. Current conditions are altitude-based or volume-based.
* CSGO Tools: Added rollout to create the map TXT file for CSGO.
* ProPal: Fixed MAXScript error when manually creating a ProPal node in some versions of 3ds Max.
* VMF Exporter: Updated the VMF Exporter to only place the -deletecubemaps command in the PAK batch file. When used, the user is required to rebuild cubemaps.
###################################
Version 5.5.4 released on 12-28-2022
* PropLine: Fixed a MAXScript error that could happen when deleting nodes that are used as sources in a PropLine.
###################################
Version 5.5.3 released on 12-28-2022
* PropLine: Fixed the Skip Materials PropLine only working with WallWormMDL nodes.
* PropLine: Fixed some transform issues with non Wall Worm MDL nodes when using the Skip Materials functions.
#80
Wall Worm News / Wall Worm 5.5.2 Released
Last post by wallworm - December 28, 2022, 03:55:37 PMVersion 5.5.2 released on 12-28-2022
* PropLine: Added button to acquire include/exclude settings from another PropLine in the scene.
* PropLine: Updated PropLine to properly utilize the WallWormMDL node's face count for display limit purposes such as Hull and LODs.
* PropLine: Fixed incorrect size calculations on WallWormMDL nodes in some cases.
* PropLine: Fixed problem in PropLine where prop instances could have incorrect transforms when the Skip Materials option was on.
* Materials: Fixed missing material parsing in some cases. Only for Max 2022+.
* VMF Exporter: Updated VMF Exporter to always write the batch files to compile and PAK the assets even if the exporter is not actually compiling.
* VMF Exporter: Added new option to delete cubemaps in compiler. When enabled, the command is added to the beginning of the PAK batch file.
* VMF Exporter: Updated the PAK report to skip files that are missing but are found inside the PAK file (for 3ds Max 2022+).
* VMF Exporter: Updated the PAK report to not mention missing .sw.vtx and .dx80.vtx files as modern compilers aren't making these anymore.
* Entities: Fixed defect causing an infinite loop in some occassions when looking for entity classes.
* Soundscape Manager: Fixed defect that caused Max to freeze indefinitely when loading the Soundscape Manager.
###################################
Version 5.4.1 released on 11-12-2022
* PropLine: Added new option called Skip Materials. When on, materials are not generated for the PropLine. Helps improve performance.
* PropLine: Added new options to display meshes with high face count as Boxes.
* Displacements: Added new spinner in the Displacement Floater to control the depth of terrain brushes when using the Terrain and Corridor functions.
* Displacements: Updated some of the button groups in the Displacement Floater.
###################################
Version 5.2.9 released on 10-24-2022
* CorVex Spline: Fixed incorrect additional spline segments being created in a CorVex Spline using the new Side Mid Divisiors setting.
* CorVex Spline: Fixed regression where CorVex Splines from wall-mode corvexes that were not closed would create an unexpected extra segment.
* PropLine: Added button to acquire include/exclude settings from another PropLine in the scene.
* PropLine: Updated PropLine to properly utilize the WallWormMDL node's face count for display limit purposes such as Hull and LODs.
* PropLine: Fixed incorrect size calculations on WallWormMDL nodes in some cases.
* PropLine: Fixed problem in PropLine where prop instances could have incorrect transforms when the Skip Materials option was on.
* Materials: Fixed missing material parsing in some cases. Only for Max 2022+.
* VMF Exporter: Updated VMF Exporter to always write the batch files to compile and PAK the assets even if the exporter is not actually compiling.
* VMF Exporter: Added new option to delete cubemaps in compiler. When enabled, the command is added to the beginning of the PAK batch file.
* VMF Exporter: Updated the PAK report to skip files that are missing but are found inside the PAK file (for 3ds Max 2022+).
* VMF Exporter: Updated the PAK report to not mention missing .sw.vtx and .dx80.vtx files as modern compilers aren't making these anymore.
* Entities: Fixed defect causing an infinite loop in some occassions when looking for entity classes.
* Soundscape Manager: Fixed defect that caused Max to freeze indefinitely when loading the Soundscape Manager.
###################################
Version 5.4.1 released on 11-12-2022
* PropLine: Added new option called Skip Materials. When on, materials are not generated for the PropLine. Helps improve performance.
* PropLine: Added new options to display meshes with high face count as Boxes.
* Displacements: Added new spinner in the Displacement Floater to control the depth of terrain brushes when using the Terrain and Corridor functions.
* Displacements: Updated some of the button groups in the Displacement Floater.
###################################
Version 5.2.9 released on 10-24-2022
* CorVex Spline: Fixed incorrect additional spline segments being created in a CorVex Spline using the new Side Mid Divisiors setting.
* CorVex Spline: Fixed regression where CorVex Splines from wall-mode corvexes that were not closed would create an unexpected extra segment.
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