Recent posts
#11
Bug Reports / Re: Conflict with Batch Export...
Last post by wallworm - December 11, 2024, 11:01:59 AMThanks. So I looked at the code and literally have no clue how the FBX importer is creating this problem with some specific files. It looks to me that the FBX Importer itself is creating some unexpected nodes from these specific files. Can you inform me of the file origins?
I did find a workaround for you in the meantime.
If you click Wall Worm > Wall Worm Utilities > Toggle Wall Worm Events the functions that scan nodes added to the scene will become disabled and you won't get the error.

Do note that this effectively turns off Wall Worm management system and many things won't work correctly in WW (like VMF Export, etc) until you turn it on and reload a scene or restart Max.
I did find a workaround for you in the meantime.
If you click Wall Worm > Wall Worm Utilities > Toggle Wall Worm Events the functions that scan nodes added to the scene will become disabled and you won't get the error.
Do note that this effectively turns off Wall Worm management system and many things won't work correctly in WW (like VMF Export, etc) until you turn it on and reload a scene or restart Max.
#12
Bug Reports / Re: Conflict with Batch Export...
Last post by mark2580 - December 10, 2024, 10:49:23 PMHere's another file. It seems to be directly related to the FBX format, not the bulk import script. 🤨
https://drive.google.com/file/d/1iqsHJH619b4EQmkS9n-NK3Xdnl2eG9Gg
https://drive.google.com/file/d/1iqsHJH619b4EQmkS9n-NK3Xdnl2eG9Gg
#13
Bug Reports / Re: Conflict with Batch Export...
Last post by wallworm - December 10, 2024, 09:38:57 PMI verified the problem but it's totally baffling me as to why the error is happening. It's straight vanilla MAXScript wrapped in some validation and this code has been running for years across countless environments without issue. So I'm not clear on the issue. I've asked a fellow MAXScripter for some extra eyes on the issue. I'll let you know if I find anything.
#14
Bug Reports / Re: Conflict with Batch Export...
Last post by wallworm - December 10, 2024, 09:23:06 PMThank you for reporting. I will try to investigate this.
#15
Bug Reports / Conflict with fbx Import
Last post by mark2580 - December 09, 2024, 11:23:27 PMFound a conflict with another script. When I try to import several fbx files, I get spam from messages related to some wallworm helper, I have to hold enter to skip them automatically.

Script - https://www.scriptspot.com/3ds-max/scripts/batch-exportimport
Files - https://drive.google.com/file/d/1qh6Ha2mdq6V7ef8IarNQ7ZJtFIShXIyo
Files - https://drive.google.com/file/d/1qh6Ha2mdq6V7ef8IarNQ7ZJtFIShXIyo
#16
General Discussion / Re: USD Talk
Last post by wallworm - December 05, 2024, 10:48:11 AMThe Max USD plugin is now Open Source on Github.
#17
Wall Worm Level Design in 3ds Max / Re: 3ds max model in prop_stat...
Last post by wallworm - November 04, 2024, 08:39:51 AMGlad it works. Sorry I hadn't re-read more diligently earlier :)
#18
Bug Reports / Re: Conflict with FractureVoro...
Last post by wallworm - November 04, 2024, 08:39:13 AMGlad to hear :)
#19
Bug Reports / Re: Conflict with FractureVoro...
Last post by mark2580 - November 03, 2024, 10:58:59 PMQuote from: wallworm on November 03, 2024, 12:03:16 PMThose are three lines of code to run in sequence in the MAXScript listener. Or open the MAXScript Editor and paste the entire lines and execute the script in full.Yes, it seems to have worked. I restarted 3ds max and the script worked fine without entering any commands. 👀
#20
Wall Worm Level Design in 3ds Max / Re: 3ds max model in prop_stat...
Last post by mark2580 - November 03, 2024, 10:50:24 PMQuote from: wallworm on November 03, 2024, 12:14:34 PMSorry, I re-read your posts from the beginning. Obviously I only skimmed some of the posts (probably between meetings at work) as I now realize what you are asking.Hooray hooray hooray!!! Yes, that's exactly what I wanted to do. I could get the coordinates initially, but I also needed a name.
- Use the Selection as Point Entity button you mentioned in OP
- Once all have the entity, select them all
- Run following snippet in MAXScript Listener:
Code Selectfor obj in selection do obj.model = obj.name
Last time I just sat and manually copied the names into the world model field. There were about 200 models there. That's why there was such a long gap in messages, I forgot that I even asked about it x)
We can consider the problem solved. 👍
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