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Messages - Remer

#1
WWMT Questions / Re: I'm having issues with my Normal Map
February 23, 2014, 02:38:39 PM
Alright so I think I found the issue. Does Wallworm have the ability to export normals that are over 2048? Because that was the only normal above that resolution and it was the only one that wasn't exporting. I tried manually converting the normal into a VTF (had to resize it to 2048 for it to work) and putting it in my "nathangrove" folder. It worked, just at a lower resolution. Anyway, thanks for helping with the organization, I'm really new to this :/ . This Wallworm tool is really amazing, truly a blessing for the modding community.
#2
WWMT Questions / Re: I'm having issues with my Normal Map
February 23, 2014, 01:55:42 PM
Dang. I tried all those things (I even tried just rebaking the normal.) Doesn't seem to work. I wonder why it is only the base that is messed up. The normals for all the other parts are doing just fine in source. Could it be that it is a 4096 x 4096 texture or something?
#3
WWMT Questions / Re: I'm having issues with my Normal Map
February 23, 2014, 12:58:58 PM
Quote from: wallworm on February 23, 2014, 12:15:52 PM
The Valve texture compiler (which is the window you see) automatically assumes that any bitmap with the word "_normal" in it is a normal map, which is what it means when it says it is implicitly disabling the filtering (as you don't want the normal maps to get filtered and compressed like a diffuse texture).

As for seeing the normal, it's hard to tell for me. First, there is a broken image in that link (at least for me). Secondly, if you want to see the normal in HLMV you have to turn on that checkbox or you won't see it.

I'd need more details and/or the files to really answer the question.

Thanks for the reply! Sorry for the lack of details and the broken image. Alright, so my model is made up of 4 unwrapped and textured meshes. Each of the materials has a normal, a diffuse, and a spec - http://imgur.com/a/dgbC6 The first image was taken in the source model viewer and the second is a 3Ds Max Render. This is the texture exporter window so you can see how my textures are named - http://i.imgur.com/ABGfAQH.jpg For some reason the normals on the rear sight, switch, and the hand guard are rendering correctly. However the base normal looks all messed up. I checked the VMTs and the file names and everything seems to be in order. I hope this clears my issue up. If you need more details or files let me know.
#4
WWMT Questions / Re: I'm having issues with my Normal Map
February 22, 2014, 11:23:23 PM
This is my command line - http://i.imgur.com/gpq98rT.jpg

Instead of "SUCCESS" it says implicity disabling "nice" filtering. What does this even mean?
#5
WWMT Questions / I'm having issues with my Normal Map
February 22, 2014, 10:55:59 PM
For some reason my Normal map looks weird. It's almost like it is missing. Pics - http://imgur.com/a/uqFqf

The first image is with the normals enabled. The second is it without normals.
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