I have been using Wall Worm tools to port stuff over to SFM. I have a basic model and most of the textures done. This was supposed to be the easiest. One texture for the entire body another one for the wings.
Currently I am unable to see any of the textures rendered on the model even when shaded or realistic render selections are set in a viewport. This included with or without maps.
Here is what I learned while creating:
Rendered UVW maps must be 512 by 512 pixels!
Textures or rendered UVW maps have to be flipped vertically via third-party image editor.
Diffuse = *_d.tga
Diffuse Color = models/monsters/*/*.tga
Specularmap = models/monsters/*/*_s.tga
bumpmap addnormals = models/monsters/*/*_local.tga
The following archive contains my progress as of 11/02/2013. Includes: the above .tga textures, unwrapped UVW map as a .tga, the .smd model imported and a .max file.