Nevermind I found out, thanks for the help. :3
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#1
WWMT Questions / Re: Having a hard time understanding this instruction
October 12, 2013, 11:28:05 PM #2
WWMT Questions / Re: Having a hard time understanding this instruction
October 12, 2013, 09:58:35 PM
Oh okay. :) So where and how should I place the files so they can be found?
#3
WWMT Questions / Re: Having a hard time understanding this instruction
October 12, 2013, 01:17:23 PM
Oh I see it thanks, but I don't understand how Wall Worm is suppose to import the props from the game, it needs QC and SMD files, but there aren't such things in my L4D2 folder, isn't there another way of importing them?
#4
WWMT Questions / Having a hard time understanding this instruction
October 12, 2013, 03:48:50 AMQuoteImport Props
Once the scene is imported, you can convert the prop entities to meshes by clicking the Import Props from Scene Entities button. But before you do this, STOP! Save your file first so you can easily revert it. The reason is that if the props are imported at a wrong angle, you'll want to re-import them--and to do that you may want to revert your scene.
Props are first imported to a hidden layer called VMF_Exclude. Then WW creates proxies of these hidden objects and places them at the entity locations. Note that the root (hidden) models are assigned WWMT helpers that have much of the data from the original QC.
Where exactly is this Scene Entities button so I can import the props I need.
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