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Messages - Nano

#1
Yes that worked, I only used a little 3ds max back in 2000 when I was in college!

All I have to do is have the TGA file open > save it and can see the changes in 3ds max! Thanks!

#2
Still doesn't work.
I didn't know I had to 're-export' anything, I'm simply looking to create weapon finishes for cs:go's future workshop and using 3dsmax would help me out a lot when trying to define certain parts of the TGA file in photoshop.
I have also noticed that when I import the model it looks terrible. Maybe I am missing something...

EDIT: I am reinstalling steam on my C drive, hoping this fixes up some other issues also.

#3
Using 3Ds Max 2013.
Installed wall worm, updated it and checked for problems (none), followed your video and have also followed other videos and still cannot get the tga file to show up on the cs:go weapon models in 3Ds max.

My settings. I moved my 'steam' folder to another hard drive, I believe my folder paths are correct.


Wall worm, wall worm importers, SMD and QC importer.
Options I leave default, import deagle_model.smd, I then hide bones. Open tga file.


Yet the model is still grey... I would love some insight on what I'm doing incorrect! Thanks!

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