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Messages - PogoP

#1
Will do man! Thanks once again, and also thanks for providing us with such a great toolset. It really does make compiling for Source so much easier and Ive barely scratched the surface of the tools at the moment :)
#2
That is very odd... I was doing exactly the same as you just tried but it still caused issues for me. I change the material name in Max to Window_01, and when I export, it for some reason reverts back to Object01, which is strange because Object01 isnt referred to at all in this scene.

Well, it must be a weird conflict with a script or something I have set up in my max. Perhaps I didnt install the tools correctly or something; Ill try reinstalling perhaps.

Anyway, for the time being, I can export just fine from 2014, so no biggy! Ill ipdate this thread if ever I figure it out.

Thanks for looking into it, I really appreciate it! And apologies for the awful formatting; im on mobile at the moment!
#3
Interestingly, I tried doing the exact same thing with these assets in Max 2013, and it works fine.. So it seems to be an issue with 3ds max 2010. Hmm, any idea?
#4
Here are the files I'm using (might still be uploading!)

https://dl.dropboxusercontent.com/u/7557268/Misc/windows.7z

Here are my settings, and also a screenshot of my export settings, and what the material name reverts back to.





And here's a shot of the export process:

#5
Ok, that's understandable. I'll send you a file later which should hopefully re-create the issue.
#6
The material name in the VMT is fine, I can export VMTs without an issue. The issue is that every time I press export on my model, even with my material named properly in Max, as soon as the cmd window comes up, I can see the material name revert to Object01 in the max material window, and the cmd window references 'Object01'.

I have checked the SMD and it also refers to 'Object01'. Its only when I hit export for some reason, it wont read my material name change.

I have tried it with other models, for example Box01, and even when I rename the object, the material still seems to revert to what it was first called, in this case where I changed the material of Box01 to something like 'testmaterial', the material still reverted back to Box01.

I am also not using any of the legacy texture options, and Im using WW SMD.

Im on my way to work now so I wont be able to get you any files or screenshots, but Ill update later. If you have any further thoughts, let me know!

Thanks!

#7
WWMT Questions / Material name reverts back to Object01
September 24, 2013, 07:15:03 PM
Hey guys,

Just wondering if anybody has had this issue before.

Every time I go to export my model, I seem to get a weird issue where the material name of the object in question reverts back to Object01, from window_01 which it should be called.

Anybody got any thoughts on why this could be happening?

Thanks!
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