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Messages - NinjaCatfish

#1
WWMT Questions / Re: Basic bones issue
September 25, 2013, 02:31:41 AM
Doing it via the Skin Modifier has worked, thanks so much!
#2
WWMT Questions / Basic bones issue
September 24, 2013, 02:06:20 AM
Hi,

I'm completely new to Source modelling, so this is probably a simple thing I'm missing, but I've been racking my brain for weeks and been unable to solve this issue.

Essentially I've made a stupidly simple mesh in 3ds Max, which includes a weapon_bone object. I've "Select and Link"ed the weapon_bone to my item mesh, and then exported the model.
It is able to open fine in Source SDK Model Viewer, and in TF2's Test Map, however it seems to appear at the character origin, rather than in the character's hand as I am expecting.



Is there something special I need to do in the QC, 3ds Max or WWMT to get this working properly?
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