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Messages - N0dnarbvh

#1
So I figured out the issue, the hammer engine was referencing a test material that I had previously imported. I now have the model imported but it needs to be re-sized. When I go back into max and scale up the model to the size I want and then re-export/import into hammer the model remains that same small size and is not any larger. Is there something I am missing here? Normally if you re-size the model and re-export/import it will be the size you scaled it to. I have gone into the file paths and deleted the small size model and re-exported but the model remains the same size in Hammer.
#2
Apparently even when compressed with 7-zip the file is too large, may I e-mail it to you?
#3
WWMT Questions / Imported model showing up solid color
October 13, 2013, 07:00:23 PM
I have successfully import a couple models with the Wall Worm tool. Let me just say that they are fantastic!

I do have a problem with my latest import though. I made a model that currently sits at 2468 polys. I have a specular and a diffuse map applied to it, both maps are 2048x2048. It exports both the model and the textures with no apparent problem. When I place the model inside of the hammer engine (TF2) it appears a solid bright red color. This color does appear on my diffuse texture but is only a small portion of the diffuse texture. So I'm only guessing that it is a texture size issue, or somehow the texture is being re-sized by the hammer editor? Is t his possible and have you encountered this before?

http://imgur.com/Slhl9gK      http://imgur.com/spQBwFU

If you need to see the files I can post them.

Thank you!
#4
WWMT Questions / Re: Export issues need help.
September 22, 2013, 06:45:06 PM
LoL, I discovered that I have been looking in the wrong place. I was under the impression that the model default file paths is where the model and textures would export to. So now my only question is what are the model default file paths, what is thier function. Is that where the model and texture is saved for Max to reference?
#5
WWMT Questions / Re: Export issues need help.
September 22, 2013, 06:37:19 PM
Hey there thanks for the quick response!

I removed the \ before the material path, still nothing. I am also clicking the export texture button, no errors, works fine. It seems to export just fine, it's just that the exported model and texture are then nowhere to be found.

According to my file paths where will the model and texture be exported to? Should I be able to find them in the model viewer after the export without doing anything else?
#6
WWMT Questions / Export issues need help.
September 22, 2013, 04:55:02 PM
I am able to export my model with no problems. I followed the tutorials and I believe I have all my file paths set up correctly. It does not export to the file path I have set up, or at least it doesn't seem to be. I'm not sure what the problem is, I cannot locate the export. I have a square texture (TGA) set to smoothing group 1. It's a simple box with no animations.

Are my file paths set up correctly?
Where will my model be located in the model viewer?
Am I supposed to extract the tf2 model and texture files before beginning this process? If so how would I go about doing that?

FILE PATHS
modelsrc: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\modelsrc
materialsrc: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\materialsrc
mapsrc: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc
bindir: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin
game Info: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf

Model Defaults
C:\Program Files (x86)\Steam\SteamApps\jagermast3r\team fortress 2\tf\models\mannonmoon (set at path \mannonmoon)
C:\Program Files (x86)\Steam\SteamApps\jagermast3r\team fortress 2\tf\materials\models\mannonmoon (set as path \mannonmoon)

:'(
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