Oh yeah, you're totally right. I got confused by the Wallworm material section on material editor. Thank you for your replies ;D
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Materials and Textures / Re: Missing textures for props from VMF.
February 13, 2019, 04:34:58 PM
Brilliant... thank you so much. would it be possible to batch convert prop materials to standard 3ds max materials? or is that a feature in the Premium version?
#3
Materials and Textures / Re: Missing textures for props from VMF.
February 09, 2019, 07:44:48 PM
Hello. Sorry for the bump.
I am encountering the exact same issue, certain objects like prop_static's doesn't show materials before I click on them. Most if not all brushes show materials by default. I've imported a relative large scene (1.5 million polys) at around 5k objects. The thing is, I'm going to use the map as a modification for another game, and it requires me to heavily optimize down to ~60k polygons (I'll retopologize most obj's).
So my workflow right now is as following:
Select singular object > press 'H' (bound to "hide selected object") > repeat until everything's hidden > unhide all > convert all materials to 3ds standard materials (manually for each item tho some uses same materials so makes it a bit easier) > export selected objects in about 20 groups > import each group at a time and start retopologizing everything > etc etc.
I'm fairly new to Wallworm tools and so I haven't decided to purchase the pro version yet - although if these issues do not exist in the pro version, I would definitely reconsider upgrading.
I am encountering the exact same issue, certain objects like prop_static's doesn't show materials before I click on them. Most if not all brushes show materials by default. I've imported a relative large scene (1.5 million polys) at around 5k objects. The thing is, I'm going to use the map as a modification for another game, and it requires me to heavily optimize down to ~60k polygons (I'll retopologize most obj's).
So my workflow right now is as following:
Select singular object > press 'H' (bound to "hide selected object") > repeat until everything's hidden > unhide all > convert all materials to 3ds standard materials (manually for each item tho some uses same materials so makes it a bit easier) > export selected objects in about 20 groups > import each group at a time and start retopologizing everything > etc etc.
I'm fairly new to Wallworm tools and so I haven't decided to purchase the pro version yet - although if these issues do not exist in the pro version, I would definitely reconsider upgrading.
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