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Messages - Bubbason

#1
Also I forgot to mention that I use the 64 bit version of 3DS max 2013.
#2
Sorry for being so unclear.

1) That seems to have done the trick, thanks! I'm not getting any runtime errors on startup. however one other problem remains.

2) Yup I was targeting the wrong file and thought that GameInfo would do the trick as well, I hang my head in shame.

3) What I want to do is import Valve SMDs into 3DS max 2013. An example would be the model found on this page in case you want to look at the files yourself: http://www.dota2.com/workshop/requirements/Lina

I load it up and I get a an error message of "-- Runtime error: Bone index out of range: 0"

Here is the listener log that shows some error lines. I have bolded the red error messages I got for visibility:

Welcome to MAXScript.

"Looking for: \materials\\lina_base.vmt"
"Looking for: \materialsrc\lina_base.vmt"
"Looking for: $maps\lina_base.vmt"
-- Error occurred in x loop; filename: D:\Autodesk\3ds Max Design 2013\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 10681; line: 317
--  Frame:
--   x: 1
--   bi: #(0)
--   bw: #(1)
--   called in i loop; filename: D:\Autodesk\3ds Max Design 2013\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 10714; line: 320
--  Frame:
--   faceArray: #([1,2,3], [4,5,6], [7,8,9], [9,8,10], [4,11,12], [8,13,10], [10,13,4], [11,14,12], [14,15,16], [4,13,5], [17,18,14], [14,18,19], [20,10,12], [12,10,4], [3,21,1], [1,21,22], [3,2,5], [11,23,14], [14,23,15], [24,5,2], ...)
--   i: 1
--   theVMT: undefined
--   skinMod: Skin:Skin
--   vert_count: 2794
--   boneIDMap: #(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, ...)
--   uvwArray: #([0.30318,0.957889,0], [0.29662,0.958084,0], [0.296529,0.935385,0], [0.288096,0.956245,0], [0.293398,0.956123,0], [0.291002,0.957631,0], [0.246371,0.933677,0], [0.26116,0.932377,0], [0.248539,0.956659,0], [0.262528,0.954055,0], [0.288137,0.96018,0], [0.281322,0.959412,0], [0.28427,0.933891,0], [0.290839,0.964903,0], [0.296511,0.961772,0], [0.300777,0.966833,0], [0.298753,0.974568,0], [0.252479,0.985436,0], [0.248943,0.964427,0], [0.249022,0.959739,0], ...)
--   normArray: #([-0.003863,0.879909,0.475126], [-0.035764,0.966897,0.25265], [-0.39046,-0.246968,0.886875], [-0.437115,0.800937,0.409183], [-0.467195,0.306062,0.829491], [0.327364,0.863159,0.384434], [-0.988288,-0.15232,0.009203], [-0.963859,-0.146127,0.222761], [-0.718642,0.694766,0.029216], [-0.707578,0.683629,0.178841], [0.686115,0.663304,-0.298788], [0.591936,0.760455,-0.267056], [-0.751517,-0.185081,0.633219], [0.66221,0.528871,-0.530824], [-0.035764,0.966897,0.25265], [-0.003863,0.879909,0.475126], [-2e-006,0.929477,-0.368879], [0,0.999496,0.031756], [0.52025,0.840825,-0.149511], [0.393076,0.913873,-0.101626], ...)
--   face_count: 4282
--   basename: "lina_base"
--   vertArray: #([-0.603843,181.925,4.32917], [-1.02404,181.995,4.17263], [-0.88863,179.452,3.55849], [-1.82529,182.072,3.51321], [-1.38632,181.806,3.95959], [-1.3691,182.041,3.78405], [-2.65705,179.532,-0.295634], [-2.60916,179.514,1.06704], [-3.01306,182.057,-0.216197], [-3.02807,182.024,1.10875], [-1.47169,182.015,3.32661], [-1.85842,182.051,2.71343], [-1.78084,179.47,2.93015], [-1.26254,181.419,3.58164], [-1.02404,181.995,4.17263], [-0.603843,181.925,4.32917], [-9.5e-005,181.428,4.03243], [-9.5e-005,181.616,-0.38685], [-2.51346,181.423,-0.256304], [-2.65785,182.015,-0.216196], ...)
--   subMat: lina_base:Standard
--   called in wallworm_import_smd(); filename: D:\Autodesk\3ds Max Design 2013\scripts\WallWorm.com\importers\Mario_Kart_SMD_Importer.ms; position: 10729; line: 323
--  Frame:
--   bone_matrix: (matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])
--   mat: #Multi/Sub-Object:Multimaterial(Standard:lina_base)
--   strArray: #("lina_base", " 75   -0.603843  181.924683    4.329172   -0.003863    0.879909    0.475126    0.30318     0.957889    1  33    1       ", " 75   -1.024036  181.995331    4.172632   -0.035764    0.966897    0.25265     0.29662     0.958084    1  33    1       ", " 75   -0.88863   179.451736    3.558488   -0.39046    -0.246968    0.886875    0.296529    0.935385    1  33    1       ", "lina_base", " 75   -1.825291  182.072281    3.51321    -0.437115    0.800937    0.409183    0.288096    0.956245    1  33    1       ", " 75   -1.386324  181.805511    3.95959    -0.467195    0.306062    0.829491    0.293398    0.956123    1  33    1       ", " 75   -1.369098  182.041046    3.784052    0.327364    0.863159    0.384434    0.291002    0.957631    1  33    1       ", "lina_base", " 75   -2.65705   179.532135   -0.295634   -0.988288   -0.15232     0.009203    0.246371    0.933677    1  33    1       ", " 75   -2.609164  179.514359    1.067041   -0.963859   -0.146127    0.222761    0.26116     0.932377    1  33    1       ", " 75   -3.013057  182.057373   -0.216197   -0.718642    0.694766    0.029216    0.248539    0.956659    1  33    1       ", "lina_base", " 75   -3.013057  182.057373   -0.216197   -0.718642    0.694766    0.029216    0.248539    0.956659    1  33    1       ", " 75   -2.609164  179.514359    1.067041   -0.963859   -0.146127    0.222761    0.26116     0.932377    1  33    1       ", " 75   -3.028073  182.024292    1.108753   -0.707578    0.683629    0.178841    0.262528    0.954055    1  33    1       ", "lina_base", " 75   -1.825291  182.072281    3.51321    -0.437115    0.800937    0.409183    0.288096    0.956245    1  33    1       ", " 75   -1.471695  182.014893    3.326611    0.686115    0.663304   -0.298788    0.288137    0.96018     1  33    1       ", " 75   -1.858417  182.051315    2.713433    0.591936    0.760455   -0.267056    0.281322    0.959412    1  33    1       ", ...)
--   delimited: #("75", "-7.503754", "191.608246", "-4.659362", "-0.995032", "-0.006156", "0.099366", "1.295803", "0.788685", "1", "33", "1")
--   relativetoworld: relativetoworld()
--   boneArray: #($Bone001, $Bone002, $Bone003, $Bone004, $Bone005, $Bone006, $Bone007, $Bone008, $Bone009, $Bone010, $Bone011, $Bone012, $Bone013, $Bone014, $Bone015, $Bone016, $Bone017, $Bone018, $Bone019, $Bone020, ...)
--   num_elements: 1
--   materialp: undefined
--   buildSkn: true
--   parseblock: parseblock()
--   smd_format: StructDef:smd_format
--   smd_triangles: StructDef:smd_triangles
--   bone_count: 76
--   buildMsh: true
--   smd_skeleton: StructDef:smd_skeleton
--   smd_nodes: StructDef:smd_nodes
--   fsource: "G:\Project\DOTA2\lina\models\heroes\lina\smd\lina_body.smd"
--   smd_bone: StructDef:smd_bone
--   mat_id: 1
--   f: <MixinInterface:memStream>
--   smdArray: (smd_format header:(smd_header version:"// EDITOR=maya 2012 Hotfix 4") nodes:(smd_nodes index:#() name:#() parent:#()) Skeleton:(smd_skeleton frame:#((smd_bone index:#(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, ...) matrix:#((matrix3 [2.38419e-007,1.19209e-007,1] [1,2.38419e-007,-2.38419e-007] [-2.38419e-007,1,-1.19209e-007] [0,126.537,-2.7017]), (matrix3 [-0.196729,0.00892943,0.980417] [-0.00175604,-0.99996,0.00875506] [0.980456,7.28294e-007,0.196737] [7.8293,-7.84807,-7.61071]), (matrix3 [1,0,0] [0,1,0] [0,0,1] [-32.3334,2.19394,11.8611]), (matrix3 [-0.0173746,0.182601,0.983033] [0.20149,0.963651,-0.17544] [-0.979336,0.195023,-0.0535353] [-2.46967,-10.8522,-6.04517]), (matrix3 [0.965691,0,-0.259695] [0,1,0] [0.259695,0,0.965691] [-45.6524,0,0]), (matrix3 [0.864055,-0.0598969,0.499822] [0.229872,0.930278,-0.285904] [-0.447848,0.361932,0.81758] [-32.9629,0,0]), (matrix3 [-0.583767,0,-0.811921] [0,1,0] [0.811921,0,-0.583767] [-19.8142,0,-5.98517]), (matrix3 [1,0,0] [0,1,0] [0,0,1] [29.1465,0,0]), (matrix3 [0.407592,0.335969,0.849114] [0.145389,-0.941873,0.302881] [0.901516,-2.38419e-007,-0.432746] [-14.373,-11.1082,-6.58478]), (matrix3 [1,0,0] [0,1,0] [0,0,1] [-23.2778,0,0]), (matrix3 [-0.407591,0.335969,-0.849114] [0.145389,0.941873,0.302881] [0.901516,-3.12924e-007,-0.432746] [-14.373,11.1082,-6.58478]), (matrix3 [1,0,0] [0,1,0] [0,0,1] [23.2778,0,0]), (matrix3 [0.0173745,0.182601,-0.983034] [-0.201491,0.963651,0.17544] [0.979336,0.195024,0.0535355] [-2.46967,10.8522,-6.04517]), (matrix3 [0.965691,0,-0.259695] [0,1,0] [0.259695,0,0.965691] [45.6524,0,0]), (matrix3 [0.864055,-0.0598969,0.499822] [0.229872,0.930278,-0.285904] [-0.447848,0.361932,0.81758] [32.9629,0,0]), (matrix3 [0.196729,0.00892956,-0.980417] [-0.0017567,0.99996,0.00875506] [0.980456,0,0.196737] [7.8293,7.84807,-7.61071]), (matrix3 [1,0,0] [0,1,0] [0,0,1] [32.331,1.9252,11.8611]), (matrix3 [-0.0116231,0,0.999932] [0,1,0] [-0.999932,0,-0.0116231] [1.58735,0,14.5254]), (matrix3 [0.87717,0,0.48018] [0,1,0] [-0.48018,0,0.87717] [13.6563,0,0]), (matrix3 [-0.194858,0.951555,-0.23785] [0.0477161,-0.233015,-0.971302] [-0.97967,-0.200615,2.98023e-007] [10.3813,-2.59619,-2.0635]), ...))) Bone:#()) Bones:#() triangles:(smd_triangles material:#("lina_base") geometry:#((smd_vertex parent:#(75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, ...) position:#([-0.603843,181.925,4.32917], [-1.02404,181.995,4.17263], [-0.88863,179.452,3.55849], [-1.82529,182.072,3.51321], [-1.38632,181.806,3.95959], [-1.3691,182.041,3.78405], [-2.65705,179.532,-0.295634], [-2.60916,179.514,1.06704], [-3.01306,182.057,-0.216197], [-3.02807,182.024,1.10875], [-1.47169,182.015,3.32661], [-1.85842,182.051,2.71343], [-1.78084,179.47,2.93015], [-1.26254,181.419,3.58164], [-1.02404,181.995,4.17263], [-0.603843,181.925,4.32917], [-9.5e-005,181.428,4.03243], [-9.5e-005,181.616,-0.38685], [-2.51346,181.423,-0.256304], [-2.65785,182.015,-0.216196], ...) normal:#([-0.003863,0.879909,0.475126], [-0.035764,0.966897,0.25265], [-0.39046,-0.246968,0.886875], [-0.437115,0.800937,0.409183], [-0.467195,0.306062,0.829491], [0.327364,0.863159,0.384434], [-0.988288,-0.15232,0.009203], [-0.963859,-0.146127,0.222761], [-0.718642,0.694766,0.029216], [-0.707578,0.683629,0.178841], [0.686115,0.663304,-0.298788], [0.591936,0.760455,-0.267056], [-0.751517,-0.185081,0.633219], [0.66221,0.528871,-0.530824], [-0.035764,0.966897,0.25265], [-0.003863,0.879909,0.475126], [-2e-006,0.929477,-0.368879], [0,0.999496,0.031756], [0.52025,0.840825,-0.149511], [0.393076,0.913873,-0.101626], ...) texture:#([0.30318,0.957889,0], [0.29662,0.958084,0], [0.296529,0.935385,0], [0.288096,0.956245,0], [0.293398,0.956123,0], [0.291002,0.957631,0], [0.246371,0.933677,0], [0.26116,0.932377,0], [0.248539,0.956659,0], [0.262528,0.954055,0], [0.288137,0.96018,0], [0.281322,0.959412,0], [0.28427,0.933891,0], [0.290839,0.964903,0], [0.296511,0.961772,0], [0.300777,0.966833,0], [0.298753,0.974568,0], [0.252479,0.985436,0], [0.248943,0.964427,0], [0.249022,0.959739,0], ...) count:#(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, ...) boneID:#(#(0), #(34), #(34), #(34), #(34), #(34), #(34), #(34), #(34), #(34), #(34), #(34), #(34), #(34), #(34), #(34), #(34), #(34), #(34), #(34), ...) weight:#(#(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), ...) faces:#(1, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 10, 4, 11, 12, 8, 13, 10, 10, 13, ...)))))
--   face_lookup: #(#([-0.304526,183.762,4.8043], [-0.76318,183.92,4.42528], [-0.982561,180.14,4.44536], [-1.97431,183.829,3.92239], [-1.56012,183.068,4.78908], [-0.750732,183.862,4.16849], [-3.39897,180.313,-0.286431], [-3.31186,180.301,1.2898], [-3.48316,183.709,-0.186981], [-3.47312,183.662,1.28759], [-0.497443,183.638,3.02782], [-0.985159,183.771,2.44638], [-2.24809,180.219,3.56337], [-0.309489,182.913,3.05082], [-0.763289,183.924,4.42528], [-0.306929,183.771,4.8043], [0.298656,183.332,3.66355], [0.252384,183.601,-0.355094], [-1.74426,183.228,-0.405815], [-2.01575,183.888,-0.317822], ...))
--   frame_index: 1
--   bone_index: 76
--   rotateModel: false
--   cnt: 12846
--   msh: $lina_body
--   smd_element: "triangles"
--   buildSkl: true
--   smd_header: StructDef:smd_header
--   smd_vertex: StructDef:smd_vertex
--   called in btnImportSMD.pressed(); filename: D:\Autodesk\3ds Max Design 2013\scripts\WallWorm.com\rollouts\SMDImport.ms; position: 3594; line: 94
--  Frame:
--   wwmt: undefined
--   fsource: "G:\Project\DOTA2\lina\models\heroes\lina\smd\lina_body.smd"
--   msh: undefined
>> MAXScript Rollout Handler Exception:
-- Runtime error: Bone index out of range: 0 <<

#3
Every time I start up 3DSmax I get the following error message (taken from the listener).

-- Error occurred during fileIn in <ReadonlyTextFileStream:0x0000cef8>; line number: 34
>> MAXScript Auto-load Script Error - D:\Autodesk\3ds Max Design 2013\PlugIns\Maxscript\smdbatch.ms Exception:
-- Type error: Call needs function or class, got: undefined <<

What should I do to fix this? At the same time I have problems with importing GameInfo.txt into the settings and importing SMD files which might be related to this error.

Thanks in advance.
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