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Messages - joshtrav

#1
Sorry for the delay.  I did get it.

I recompiled it as well and loaded it up in game.  It seems to work fine.  The issue with being seen through the smoke grenades is gone, and the ragdoll poses work.  As well as not having 100s of bone errors on recompile.  The ragdoll seems to be in an unnatural pose for CSGO but that is really rather mild overall.

I went and volunteered in the chat group and got a copy of crowbar from ZeqMacaw so I will be able to do the rest once I get it down.  It is a much smoother process versus the old model compilers out there.

Thanks for your help!
#2
Thank you both for the prompt reply.  I will send K@rt a PM with the info.
#3
First off, hello.  I am obviously new to this community and to modeling in general.  I was directed here by a friend so hopefully I can get the ball rolling.

Currently, I am using cannon fodders model decompiler to decompile the stock models in the game.  This seems to be going fine, from what I can tell.  I get the standard test files, ragdoll.smd, model.smd, and the mdldecompile.qc file. 

Here is where I am running into problems.  Lets say I just toss that QC file right back into CSGO with studiomdl and generate the model.  It goes nuts in the model viewer.  It streches and skews all over the viewer.  I also get significant amounts of errors for the test and ragdoll files during compilation about bones being out of bounds.

Once I load the model in game just to see, it works fine, until it dies.  Once that occurs the ragdoll causes a graphical glitch that leaves the current map distorted considerably.  Also to note, when I throw a smoke grenade within game I can see the model through that smoke grenade.

Finally, I was told I was doing something wrong as I am getting a dx90.vtx file from the output, whereas most others are just getting a single .vtx file from the compiler.

I realize this is a mess of a post, and whatever info I can provide please let me know.  Environment, etc.  Ideally I am just looking for a place to start so that I can get this issues fixed and start doing minor edits to the models. 

Thank you for your time,
Josh

Edit:  As of now, I have installed 3ds Max 2012, the SMD importer/exporter from www.wunderboy.org and of course the WallWorm.com folder in the 3ds Max scripts directory.
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