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Messages - snah

#1
WWMT Questions / Re: Textures change size in engine
June 11, 2013, 08:01:39 PM
Hey Shawn,

Thanks for you time man, really, really appreciate it. So I am using Max 2011 for this project because I am using quite a few plugins that will only work with this version. Is there a fix for this problem with Max 2011? That would be amazing.
#2
WWMT Questions / Re: Textures change size in engine
June 11, 2013, 06:29:11 PM
Hi Shawn,

Thanks for the quick response! I dont think it is #1 because i havent touched the texture transforms at all and only applied UVW modifier to achieve the results i want. I dont quite understand how it would be #2. I am using default HL2 materials and textures and none of them have any properties inside their VMTs that would cause them to change size in engine i dont think. Would you take a look at my scene file? That would be so helpful thank you!
#3
WWMT Questions / Textures change size in engine
June 11, 2013, 01:24:54 PM
So, i'm having a lovely time using Wall Worm! So powerful and even though ive been using Hammer for over 5 years already finding this tool far easier.

My only problem so far has been after getting all the HL2 materials into my material library in Max and applying a few of them to some objects, then applying a UVW Map modifier and adjusting the values until I am happy with the look. I then collapse the modifier tree back down into an Editable Poly and export the VMF, then if i open the map in Hammer or run it in the game the textures are all 8 times too big. So if they looked like they would be a texture scale of 0.25 in Hammer when inside 3DS Max, after exporting they end up being a texture scale of 2. >:(

Am i doing something wrong? Please help.
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