Hi there, I haven't posted on here in quite some time. My question is pretty simple.
I've been having trouble getting models to export from 3ds max, and I presume it's usually my fault for not knowing much about 3ds. How important is having Counter Strike Source for importing/exporting with the source engine? It's usually the go-to thing for textures and other sorts of things.
I've owned Half Life 2 and TF2 through the Orange Box for the longest time, and with Garry's mod they've been sufficient, but I'd always be missing a texture or something with certain servers. And I couldn't find a GameConfig.txt in the bin of my Half Life 2 folders. I'm just wondering if I set WW up wrong or something.
I've been having trouble getting models to export from 3ds max, and I presume it's usually my fault for not knowing much about 3ds. How important is having Counter Strike Source for importing/exporting with the source engine? It's usually the go-to thing for textures and other sorts of things.
I've owned Half Life 2 and TF2 through the Orange Box for the longest time, and with Garry's mod they've been sufficient, but I'd always be missing a texture or something with certain servers. And I couldn't find a GameConfig.txt in the bin of my Half Life 2 folders. I'm just wondering if I set WW up wrong or something.