hello man, i have attached a link of a post i made in 3dsmax forum about this issue, and in that link u can see the attached file
https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-a-two-handed-object-file-attached/td-p/7849298
. the size is 13mb, so i can not attach it in this forum. but yeah the main issue is when i import models through wallworm smd importer, i cant use link constraint on the models bones otherwise they shift their positions like in the attached picture up. i don't know what's wrong.
https://forums.autodesk.com/t5/3ds-max-animation-and-rigging/animating-a-two-handed-object-file-attached/td-p/7849298
. the size is 13mb, so i can not attach it in this forum. but yeah the main issue is when i import models through wallworm smd importer, i cant use link constraint on the models bones otherwise they shift their positions like in the attached picture up. i don't know what's wrong.