Hello Wallworm,
WWMT are fantastic and I been using for a while now.
Anyway, I have an Elevator model done in max, with animated doors. The doors have several bones with position and lookat constraints.
After I try to export, WWMT respositions, then rescales the doors and the bones attached to it.
This is what it looks like in Max;
http://i.imgur.com/l03uxrE.jpg
Simple elevator, bones stretching and opening the doors.
This what it looks like in HLMV;
http://i.imgur.com/3XTWATP.jpg
Doors and bones, rescaled/respositioned and they are not doing the proper animation.
I tried Freeze transformations and stuff, but nothing seems to work. I have no idea what I am doing wrong.
Here is also the max file, if screenshots are not good enough to express the problem;
https://www.box.com/elevatorbones
WWMT are fantastic and I been using for a while now.
Anyway, I have an Elevator model done in max, with animated doors. The doors have several bones with position and lookat constraints.
After I try to export, WWMT respositions, then rescales the doors and the bones attached to it.
This is what it looks like in Max;
http://i.imgur.com/l03uxrE.jpg
Simple elevator, bones stretching and opening the doors.
This what it looks like in HLMV;
http://i.imgur.com/3XTWATP.jpg
Doors and bones, rescaled/respositioned and they are not doing the proper animation.
I tried Freeze transformations and stuff, but nothing seems to work. I have no idea what I am doing wrong.
Here is also the max file, if screenshots are not good enough to express the problem;
https://www.box.com/elevatorbones