That video made all the difference.
Here we are: https://image.prntscr.com/image/-DfLz65NRiOUQg3WH85g9Q.png
The big thing was making the map-->mask and then moving the TGA's into it - and using just that bitmap into the standard. I thought using the tga into the diffuse/opacity as it was before was ok.
Here is how I did it now: https://image.prntscr.com/image/BoI7hxI7Sda2CUACUg7uVw.png
Couple questions.... In the video when you click "settings" before you render the TGA - there is nothing checked except the "32 bit". By default, max had pre-split alpha and another box selected if I recall. I just unchecked those to match the video, but does it matter?
Here we are: https://image.prntscr.com/image/-DfLz65NRiOUQg3WH85g9Q.png
The big thing was making the map-->mask and then moving the TGA's into it - and using just that bitmap into the standard. I thought using the tga into the diffuse/opacity as it was before was ok.
Here is how I did it now: https://image.prntscr.com/image/BoI7hxI7Sda2CUACUg7uVw.png
Couple questions.... In the video when you click "settings" before you render the TGA - there is nothing checked except the "32 bit". By default, max had pre-split alpha and another box selected if I recall. I just unchecked those to match the video, but does it matter?