Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - X82

#1
Nice. Thanks so much. The more I get into these tools the more helpful they are. I shall keep trying with the animations, I know I missed something.
#2
Thanks for looking into it for me.
I did as you said. Moved the skin up the stack on the "popup" object.
Made sure the sequence was in place, frames 22 to 55.
Clicked export and nothing has changed.


Can you advise me how you selecting all models?
Currently, I select pick model, click the gun. Then i drag a box around everything on the screen and click add to sel.
Is this correct?
#3
doubled checked all settings. statiprop was already unchecked and the only sequence in the list shows correct, frames 22-55.
I can play the animation find in 3DS, but exporting poses problems. It did use to work, ironically enough, seemed to stop working when I fiddling with the model/material locations.
#4
Many thanks. After some tinkering problem is solved, but there seems to be another.
I know its the wrong thread but I thought I would ask rather than make another one.

I have my gun now and its animated over a total of 100 frames between 20 and 50.
When I add the sequence I specify frames 22 to 50.
But when I export the model the open the smd to the animation in notepad++ it only has frames up to 35 and there is no animation values present. IE the values remain the same throughout the 35 frames. It's like the idle animation.
Am I missing something?
#5
WWMT Questions / Having problem with export VTF's
April 17, 2011, 10:11:59 AM
Firstly, let me echo the feelings of others by saying thanks for the fantastic work in this tool.

I'm trying to export vtfs for a model I'm working on for Team Fortress 2.
I have the following folders set for TF2:

For Root Models: Steam/Steamapps/Team Fortress 2/tf/models
For Root Materials: Steam/Steamapps/Team Fortress 2/tf/Materials

I am in the process of re-modelling the Frontier Justice and when I export it, the default valve textures appear in the model viewer, perfect.
However, I have added a part to the gun which I applied a diffuse bitmap (tga) to as a test. When I export vtf the dos box appears and states:

QuoteProblem figuring out outputdir for G:/Games/Steam/Steamapps/USERNAME/team fortress 2/tf/materials/models/weapons/c_frontierjustice/testimage

Where testimage is my test tga file.
The process leaves the TGA and batch file in the correct directory but it just keeps saying the above and doesn't produce a VTF or VMT.

Any thoughts?


SMF spam blocked by CleanTalk