2013, wallworm exporter( the others aren't updated yet it seems )
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#2
WWMT Questions / Re: Silly Collision Model Help?
September 30, 2012, 05:58:01 PM
i must be missing something...
you selected the root model, applied a xform modifier, and exported?
i did so and with a hours worth of variations, all fruitlessly
you selected the root model, applied a xform modifier, and exported?
i did so and with a hours worth of variations, all fruitlessly
#3
WWMT Questions / Re: Silly Collision Model Help?
September 29, 2012, 05:14:16 PM
i tried; if your able to prove i'm not crazy that would be nice haha
http://www.filedropper.com/spawnroomcubebackup2
http://www.filedropper.com/spawnroomcubebackup2
#4
WWMT Questions / Re: Silly Collision Model Help?
September 29, 2012, 10:09:20 AM
applied the Xform modifier to each collision piece and now get this cmd prompt error when exporting
is there supposed to be a literal 'Reset XForm'? 'XForm' was the closest modifier i found; on max 2013 that is
Code Select
SMD MODEL Box001.smd
SMD MODEL Box001_hull.smd
*warnings in yellow*
WARNING: unknown studio command "6"
WARNING: unknown studio command "7"
WARNING: unknown studio command "end"
ERROR: bogus bone index
187 Box001_hull.smd :
5 -1049.750732 -262.933502 1800.943359 -0.843458 -0.
00000
ERROR: Aborted Processing on 'Seal/Box001.mdl'
Press any key to continue . . .
is there supposed to be a literal 'Reset XForm'? 'XForm' was the closest modifier i found; on max 2013 that is
#5
WWMT Questions / Silly Collision Model Help?
September 29, 2012, 12:49:00 AMthis is the second model it has happened on
I make the actual 'reference/visual' model
I make the collision model ( used triangles this time over boxes for what i assume would be less expensive collision handling)
Select the model, pick the collisions, assure they have their own element smoothing, double check with hull count, make it concave, export
as you might see, the collision is offset from the actual model in the MDL but not in 3ds max
the collision model completely loses its place when 'staticprop' unchecked, and gets somewhat more of without ' use local origin as world origin'
#6
WWMT Questions / Re: Sequence Animation?
September 11, 2012, 09:04:32 PM
that is... way easier than i expected :P
thank you very much, this tool is sooooo nice
thank you very much, this tool is sooooo nice
#7
WWMT Questions / Sequence Animation?
September 11, 2012, 06:02:43 PM
I'm sorry to need a post for this; what are the steps for a basic animated model with wallworm?
I thought it was as simple as ->
1) make box / texture / collision hull
2) set up 3ds max animation for the box
3) select box in wallworm
4) uncheck staticprop
5) add new sequence (with proper frames of course)
6) export/compile
but in hammer model viewer the result is a sequence with the frame timeline specified, but the box doesn't follow ( move at all) with the animation made in 3ds
I thought it was as simple as ->
1) make box / texture / collision hull
2) set up 3ds max animation for the box
3) select box in wallworm
4) uncheck staticprop
5) add new sequence (with proper frames of course)
6) export/compile
but in hammer model viewer the result is a sequence with the frame timeline specified, but the box doesn't follow ( move at all) with the animation made in 3ds
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