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Messages - rainman400

#1
WWMT Questions / Re: Exporting VTF Gives error
August 27, 2012, 12:02:35 AM
SOLVED

Thanks to Shawn for being extremely helpful with this one.

So apparently, 3DS Max 2012 has a problem where the WunderBoy Exporter does not export the textures with the correct file name. So, following Shawn's advice, I exported it using the WWMT Fallback option ( which is in the Wall Worm Settings, under the Wunderboy SMD Exporter), followed the rest of the steps and behold! Jumppad has been successfully exported into Hammer :D

Next step.... Adding physics to the object!
#2
WWMT Questions / Re: Exporting VTF Gives error
August 26, 2012, 09:08:21 PM
//QC File generated by the Wall Worm Model Tools Version 1.863
// Get the latest version and notes at:
// http://dev.wallworm.com

$modelname "Ravish/JumpPad.mdl"
$staticprop
$opaque
$body JumpPad "JumpPad.smd"
$collisionmodel "JumpPad.smd" {
$automass

}
$surfaceprop "undefined"
$cdmaterials "Ravish"
$sequence idle "JumpPad" loop fps 30

$include "JumpPad_wwmt_custom.qci"
#3
WWMT Questions / Re: Exporting VTF Gives error
August 26, 2012, 08:48:57 PM
Update:

So I tried pretty much everything that I could think of.... changed up the paths ... made sure there are no instances in other folders... etc.. still a little lost... The vtf files are ok.. I opened them using VTFEdit... so I guess the only problem is that the model viewer is pointing to some other folder. Sigh... I will keep at it for a bit... probably try putting the vtfs in some other folders to see if anything magically happens
#4
WWMT Questions / Re: Exporting VTF Gives error
August 26, 2012, 02:34:03 PM
Will do, Sir.

Thanks for everything. I really appreciate it  :D :D
#5
WWMT Questions / Re: Exporting VTF Gives error
August 26, 2012, 02:26:59 PM
I did that as well. Still have the pink n black going on.

I noticed that even when I delete the model and re-export it, and then import it into the model viewer, it comes up in the same position i left it in the last time i opened it. Could it be referencing some other instance of it?

#6
WWMT Questions / Re: Exporting VTF Gives error
August 26, 2012, 02:15:24 PM

"VertexLitGeneric"
{

$model "1"
$basetexture "Ravish/Nair_Medkit_Diffuse"
$envmap "env_cubemap"
$bumpmap "Ravish/Nair_Medkit_Bump"
$envmapmask "Ravish/Nair_medkit_spec"
$selfillum "1" 
$selfillumtexture "Ravish/Nair_Medkit_Illum"
$selfillummask "Ravish/Nair_Medkit_Illum"
}


I think the VMT is ok, by the looks of it. I changed the name of the material as well.

I tried exporting only the diffuse map and the vmt, still ended up with the checkered pattern. I am not deleting all the files before re-exporting, do you think that is causing an issue? Or do the files get overwritten?
#7
WWMT Questions / Re: Exporting VTF Gives error
August 26, 2012, 01:54:30 PM
Yup. It creates a 01_-_Default.vmt . And it is in the same folder as the VMTs too.
#8
WWMT Questions / Re: Exporting VTF Gives error
August 26, 2012, 01:45:26 PM
Success!!!


The .VTFs were created successfully. I still have a pink and black checkered pattern when I view it on the model viewer, but that must be something simple that I am overlooking.

Thanks a ton again, sir!
#9
WWMT Questions / Re: Exporting VTF Gives error
August 26, 2012, 12:37:21 PM
Hey .... thanks for the quick reply... How do you want me to send the .max scene to you.

I have the latest version of WWMT, and it still deletes the .tga files. I am doing something wrong... for sure... just can't seem to figure out what exactly.

Thanks a ton again :D
#10
WWMT Questions / Exporting VTF Gives error
August 26, 2012, 03:51:17 AM
SO, I have looked through the Forums and found a couple of guys having similar problems to mine, but just not the same one. I went ahead and tried the troubleshooting, and things have gotten better. For now, I am stuck with this error.

Also, when I place the .tga files into that folder, they disappear leaving behind batch files.

Any ideas? I am pretty positive that the paths are correct... and that Steam is running
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