SOLVED
Thanks to Shawn for being extremely helpful with this one.
So apparently, 3DS Max 2012 has a problem where the WunderBoy Exporter does not export the textures with the correct file name. So, following Shawn's advice, I exported it using the WWMT Fallback option ( which is in the Wall Worm Settings, under the Wunderboy SMD Exporter), followed the rest of the steps and behold! Jumppad has been successfully exported into Hammer :D
Next step.... Adding physics to the object!
Thanks to Shawn for being extremely helpful with this one.
So apparently, 3DS Max 2012 has a problem where the WunderBoy Exporter does not export the textures with the correct file name. So, following Shawn's advice, I exported it using the WWMT Fallback option ( which is in the Wall Worm Settings, under the Wunderboy SMD Exporter), followed the rest of the steps and behold! Jumppad has been successfully exported into Hammer :D
Next step.... Adding physics to the object!