Very nice! Thank you.
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#1
Wall Worm News / Re: WWMT 1.85 Release: Major Material Updates ... and New Displacement Functions
August 06, 2012, 02:49:43 PM #2
Feature Requests / Re: Handling of Displacements
July 31, 2012, 07:05:33 PM
Thanks for your response. I'll try out what you suggested and see what results I get.
I know you are working hard on the texturing right now. So this can wait a while if need be.
-pickles
I know you are working hard on the texturing right now. So this can wait a while if need be.
-pickles
#3
Feature Requests / Handling of Displacements
July 31, 2012, 04:51:04 PMSelect HD quality so you can see. I was using a free recorder.
#4
General Discussion / Re: My Opinion
July 26, 2012, 09:26:55 PM
Thanks a bunch! I'll be trying this out very soon! :)
I'm going to go ahead and close this thread so as to no spam this section.
Thanks!
I'm going to go ahead and close this thread so as to no spam this section.
Thanks!
#5
General Discussion / Re: My Opinion
July 26, 2012, 04:03:55 PM
Thank you very much for your response.
I am very glad to hear that Convexity is no longer required to create levels. I do agree that it is useful, and every one should get a copy. But as I've said before, this just isn't a viable option for me at the moment. This really brightens things up for me. Knowing that I can at least export and use basic functions without this plugin. Thank you.
I watched your video with Power Nurbs as well. After doing some research on it (and messing about in Max) I've found that most everything this plugin does is already possible in Max. This is just a convenience factor. And after following along in other 3DS Max tutorials and re-watching some of your videos I've found that, except for Convexcity and Power NURBS, you are correct. I was mistaken in thinking that some of the features you were using were external plugins. Sorry about that. :)
I realize how much time it must take to do a single video. Including filming, editing, and publishing. And I'm sure it takes a substantial amount of time to release a series. So please don't feel like you need to spend large amounts of extra time on this. This is just a hobby for you. Focus on more important things, such as your job and family. I'm sure the entire community will agree that we are happy with whatever time you find spare to work on this.
Thank you for your kind words as well. It's things like that really inspire me to work hard and learn. I really appreciate it!
Thank you very much for your efforts and contributions to modeling for Source,
-Pickles
P.S. Just curious, what do you do outside of this? I would figure some sort of modeling or development considering you have a great aptitude for it, but I could be wrong.
I am very glad to hear that Convexity is no longer required to create levels. I do agree that it is useful, and every one should get a copy. But as I've said before, this just isn't a viable option for me at the moment. This really brightens things up for me. Knowing that I can at least export and use basic functions without this plugin. Thank you.
I watched your video with Power Nurbs as well. After doing some research on it (and messing about in Max) I've found that most everything this plugin does is already possible in Max. This is just a convenience factor. And after following along in other 3DS Max tutorials and re-watching some of your videos I've found that, except for Convexcity and Power NURBS, you are correct. I was mistaken in thinking that some of the features you were using were external plugins. Sorry about that. :)
I realize how much time it must take to do a single video. Including filming, editing, and publishing. And I'm sure it takes a substantial amount of time to release a series. So please don't feel like you need to spend large amounts of extra time on this. This is just a hobby for you. Focus on more important things, such as your job and family. I'm sure the entire community will agree that we are happy with whatever time you find spare to work on this.
Thank you for your kind words as well. It's things like that really inspire me to work hard and learn. I really appreciate it!
Thank you very much for your efforts and contributions to modeling for Source,
-Pickles
P.S. Just curious, what do you do outside of this? I would figure some sort of modeling or development considering you have a great aptitude for it, but I could be wrong.
#6
General Discussion / My Opinion
July 25, 2012, 07:48:01 PM
Hey guys. I'm new here and just got my first model working in Garry's Mod.
However I've watched almost all the tutorials produced by WallWorm. And here are my thoughts.
Pros:
Very easy to follow. Nice clear instructions make it easy to follow along with almost no errors.
Specific, but not too much so. Good job covering what we need to know, and leaving out useless bunk.
Compact. I like how you cut a lot of loading times out of the videos to make it shorter.
Nice video quality. This is always very nice thing to have while trying to follow a video tutorial, good job!
Completeness: For the most part you go over every aspect of the settings and actions we need to take to complete everything.
Cons:
You advertise that this makes it possible to create models and maps in 3DS Max. While this is "true" you spend a awful lot of time using plugins and tools that are not native to Max. Which means when you happen to name the plugin you are about to use, I have to close everything down to go get it.
Convexity. Almost all of it.
-You said you can make maps in 3DS Max. You really should have said you can make models with Convexity. I spent a lot of time watching tutorials only to be fuddled in tutorial #6 when you introduce this plugin.
-I am 15 years old. I am working very hard at school and my first job. This is my hobby and my extra curricular activity. I'm not very good, but I hope to change that. Creating a tutorial series for 3DS Max should not include a plugin that cost $90.00 for a student license. The only feeling that I have after watching your videos is disappointment that I couldn't follow along because I wasn't born into money. I understand that $90.00 is not a lot of money. Most people make over 20 thousand dollars a year. So it's not steep if you compare it to the average person. But even with my job I have a hard time coming up with this money for just one plugin. I pay my own bills; currently just phone bill and gas money, but still sucks up a lot of my paycheck. Maybe you could supply a free alternate? Or talk to the maker of Convexity to provide a free non-commercial license for students. Even if I have to contact him directly to get a copy.
-Even with the above PRO, in some parts of the video it seems like you have settings already set that you don't cover.
-The videos are outdated. I know you are very busy, but it's been a year since you updated them. Maybe you could contract it out to someone if you don't have time. I would be happy to do an updated tutorial series on it. I love the program and it would help my knowledge of the plugin tremendously.
None of this is supposed to be a personal attack on you, or the creator of Convexity. I absolutely love what you both do for the community. And before I ever save up enough to buy Convexity, I hope that I can donate just a few dollars to you for all your hard work. This is just my personal thoughts on everything that I've seen. Wish me luck with my modeling! After that I need to work on my texturing. You would be horrified if you saw it haha! :)
Thanks,
-Pickles
However I've watched almost all the tutorials produced by WallWorm. And here are my thoughts.
Pros:
Very easy to follow. Nice clear instructions make it easy to follow along with almost no errors.
Specific, but not too much so. Good job covering what we need to know, and leaving out useless bunk.
Compact. I like how you cut a lot of loading times out of the videos to make it shorter.
Nice video quality. This is always very nice thing to have while trying to follow a video tutorial, good job!
Completeness: For the most part you go over every aspect of the settings and actions we need to take to complete everything.
Cons:
You advertise that this makes it possible to create models and maps in 3DS Max. While this is "true" you spend a awful lot of time using plugins and tools that are not native to Max. Which means when you happen to name the plugin you are about to use, I have to close everything down to go get it.
Convexity. Almost all of it.
-You said you can make maps in 3DS Max. You really should have said you can make models with Convexity. I spent a lot of time watching tutorials only to be fuddled in tutorial #6 when you introduce this plugin.
-I am 15 years old. I am working very hard at school and my first job. This is my hobby and my extra curricular activity. I'm not very good, but I hope to change that. Creating a tutorial series for 3DS Max should not include a plugin that cost $90.00 for a student license. The only feeling that I have after watching your videos is disappointment that I couldn't follow along because I wasn't born into money. I understand that $90.00 is not a lot of money. Most people make over 20 thousand dollars a year. So it's not steep if you compare it to the average person. But even with my job I have a hard time coming up with this money for just one plugin. I pay my own bills; currently just phone bill and gas money, but still sucks up a lot of my paycheck. Maybe you could supply a free alternate? Or talk to the maker of Convexity to provide a free non-commercial license for students. Even if I have to contact him directly to get a copy.
-Even with the above PRO, in some parts of the video it seems like you have settings already set that you don't cover.
-The videos are outdated. I know you are very busy, but it's been a year since you updated them. Maybe you could contract it out to someone if you don't have time. I would be happy to do an updated tutorial series on it. I love the program and it would help my knowledge of the plugin tremendously.
None of this is supposed to be a personal attack on you, or the creator of Convexity. I absolutely love what you both do for the community. And before I ever save up enough to buy Convexity, I hope that I can donate just a few dollars to you for all your hard work. This is just my personal thoughts on everything that I've seen. Wish me luck with my modeling! After that I need to work on my texturing. You would be horrified if you saw it haha! :)
Thanks,
-Pickles
#7
Wall Worm News / Re: WWMT 1.83 Released
July 24, 2012, 04:02:30 PM
Just wanted to let you know that I appreciate all you do for the community.
I just found out about this tool a few days ago, and I am surprised at how few people know about it. I will do my best to get you the publicity you deserve. I really don't want this tool to die out.
I just found out about this tool a few days ago, and I am surprised at how few people know about it. I will do my best to get you the publicity you deserve. I really don't want this tool to die out.
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