Wow, that's pretty much what I was looking for. I had to do things a little differently because I don't use the Slate editor (I never got used to that thing), but all in all it was just what I was looking for. I basically used the plane technique for rendering out the textures for both the walls and the ground. I'm guessing that's the only way to get textures out of Max and into Source, by using Render to Texture?
Is there a way to add a player spawn in Max or do I have to add one in Hammer? From what I understand, it has to be an "info_player_teamspawn" type because SFM is currently based on TF2 and I guess that's the type of spawn entities it uses? (I'm not completely sure on these things as you can probably tell.) I'm merely asking out of a curiosity since SFM has a function to spawn a player where the SFM camera is.
Also note that I'm not trying to make a map for people to actually play in, I'm basically just wanting to build virtual sets for animations or posters.
Thanks again for all your help! I wouldn't be making anything creative at all if it weren't for your great tools, hard work, and personal help!
Is there a way to add a player spawn in Max or do I have to add one in Hammer? From what I understand, it has to be an "info_player_teamspawn" type because SFM is currently based on TF2 and I guess that's the type of spawn entities it uses? (I'm not completely sure on these things as you can probably tell.) I'm merely asking out of a curiosity since SFM has a function to spawn a player where the SFM camera is.
Also note that I'm not trying to make a map for people to actually play in, I'm basically just wanting to build virtual sets for animations or posters.
Thanks again for all your help! I wouldn't be making anything creative at all if it weren't for your great tools, hard work, and personal help!