Awesome thanks for the reply.
I'm quite familiar with working with cube maps from my render engine of choice and experience: Cryengine 3, but it's incapable of doing a detailed realtime reflection like source, or even like many old game engines could do (there were realtime reflections in even Deus Ex). I am aware that cryengine has added some realtime reflection support recently, but it's really inadequate technology at this point.
I'll look into these VMT settings. I know there is a special shader that'll produce realtime reflections, but so far you can only apply it to brushes made in hammer, not static props. Worst case scenario I could make just these mirrors in hammer separate from the model, but they're attached to a part of the building that moves and I was hoping to animate them.
If you're curious look up a shack called The Cabanon designed by french architect Le Corbusier, his window shutters had mirrors on them.
Thanks
I'm quite familiar with working with cube maps from my render engine of choice and experience: Cryengine 3, but it's incapable of doing a detailed realtime reflection like source, or even like many old game engines could do (there were realtime reflections in even Deus Ex). I am aware that cryengine has added some realtime reflection support recently, but it's really inadequate technology at this point.
I'll look into these VMT settings. I know there is a special shader that'll produce realtime reflections, but so far you can only apply it to brushes made in hammer, not static props. Worst case scenario I could make just these mirrors in hammer separate from the model, but they're attached to a part of the building that moves and I was hoping to animate them.
If you're curious look up a shack called The Cabanon designed by french architect Le Corbusier, his window shutters had mirrors on them.
Thanks