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Messages - cailius

#1
Awesome thanks for the reply.

I'm quite familiar with working with cube maps from my render engine of choice and experience: Cryengine 3, but it's incapable of doing a detailed realtime reflection like source, or even like many old game engines could do (there were realtime reflections in even Deus Ex). I am aware that cryengine has added some realtime reflection support recently, but it's really inadequate technology at this point.

I'll look into these VMT settings. I know there is a special shader that'll produce realtime reflections, but so far you can only apply it to brushes made in hammer, not static props. Worst case scenario I could make just these mirrors in hammer separate from the model, but they're attached to a part of the building that moves and I was hoping to animate them.

If you're curious look up a shack called The Cabanon designed by french architect Le Corbusier, his window shutters had mirrors on them.

Thanks
#2
Hey first off just want to say thanks for developing such a great tool.

I'm currently trying to use Hammer for an architectural visualization project. I have a small building modeled in 3DS made out of many objects, and I would like to specify textures for two mirrors.

I know that within Hammer there is a technique for making a block and applying the reflective glass texture and function for creating realtime reflections, but the geometry I would like to apply these settings too is within my model.

Any suggestions? I've looked far and wide across the internet, anything reflective seems to come from creating geometry fully within Hammer.

Thanks!
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