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Messages - TheOGKenway

#1
WWMT Questions / Re: Bodygroups and Skin issues
May 23, 2017, 12:21:55 AM
Hmm... ok I'm running into another issue

The model I'm using has multiple meshes. I'm trying to select all of them, and then create a proxy so that I can create skins, but every time I create a proxy it only shows the very first mesh I selected. I hit Add Sel, and tried Append, but I can't seem to get all the meshes correctly selected. Is there a way around this, where I can export the model as one mesh, and then use that exported fbx through wall worm for exporting to Source then? Idk if anything I'm saying makes sense, I just can't get around the multiple mesh issue.

And finally, I think once I can solve that multiple mesh issue, I have a slight issue with sequences. Now, I use 3DS max, and I've been trying to import multiple FBX animation files that are essentially applied onto one model. However, for some reason only one FBX file loads at a time. Does that mean I can only import one sequence and not multiple for my model?

#2
WWMT Questions / Bodygroups and Skin issues
May 18, 2017, 06:17:48 PM
Hi there. I'm currently trying to export a model with bodygroups, but I'm having quite a bit of issues. I'm unsure still how to use the bodygroup window editor that's in WWMT, and every time I export the model, both textures and the bodygroups don't show. I can get textures working for the base model, but I cannot get any bodygroups to show up, or just any bodygroup menu at all in Source Filmmaker. How exactly does one get bodygroups to work?

With skins I'm having a similar issue, where no matter what I do, the option for skins in Source Filmmaker does not show up. Is there any way someone can tell me exactly how to do skins and bodygroups for models using WWMT? I know it's easier than I'm making it out to be, but I just don't understand why I'm having so much errors. I'm fine exporting models normally, it's just now with skins and bodygroups  things are difficult.
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