Hi there, do you happen to know how to make baked normal maps to work in source ?.I tried to invert channels, but the edges always appear hard.
I'm trying to import this chair for a level i'm making; the render is from Marmoset (realtime) and it's identic in the normal map quality with the max viewport.
I should admit that this isn't having anything to do with WWMT (which works fine) but i figured you might have some experience with source :)
I'm trying to import this chair for a level i'm making; the render is from Marmoset (realtime) and it's identic in the normal map quality with the max viewport.
I should admit that this isn't having anything to do with WWMT (which works fine) but i figured you might have some experience with source :)