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Messages - fafawudi

#1
i have four castle in scene.
i export castle prop with different setting by using WWMT.  (dynamic with hull, dynamic without hull, static with hull, static without hull)
i have check the 'Use Local Origin as World Origin' and 'Calculate Origin in SMD'  as the common setting.
i have some questions from the experiment.
1.why the static prop is dim than dynamic prop, them both use the same material.
2.compare with static prop, why dynamic prop model is rotated 90 degree.
3.in the dynamic with hull result, why the dynamic prop and it's hull have 90 degree rotation.

welcome any comments.help me

#2
sorry! i can not find the option to change the shader type from LightmappedGeneric to VertexLitGeneric.
can you take a picture of the setting.  Thanks very much!!!! Orz. Orz. Orz.
#3
Thank your replay.  my teapot is prop_static model. i have check the $staticprop option. The hull is in the right place. but i have another problem, my teapot is black. can you help me!!!! 
ps. i can see the texture in the model viewer. but can not seen in game.
#4
the pictures show the setting i set in WWMT for teapot and the result in game.
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