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Messages - 1magus

#1
WWMT Questions / Re: How to make MDL?!
January 22, 2012, 03:01:55 PM
Ok well quick question, if I'm just trying to make weapons, and armor for the game would I need your tool? I'm real sorry to cause trouble like this but I'm trying to make some cash lol for once on my 3D art and I'm excited to do this.
#2
WWMT Questions / Re: How to make MDL?!
January 22, 2012, 02:38:11 PM
Ya something is up, I can get your program to export my files into that format but not .obj which is what Team Fortress 2 Item tester needs in order to compile them to a .mdl, so what am I doing wrong with you're program??
#3
WWMT Questions / Re: How to make MDL?!
January 22, 2012, 02:33:01 PM
Also during the ITEM TEST it asked for .obj that I exported my models as.. I was wondering are they affected by the settings of ur plugin once they are .obj files or no??
#4
WWMT Questions / Re: How to make MDL?!
January 22, 2012, 02:25:52 PM
Aren't bones for characters though? I'm not really a character artist.
#5
WWMT Questions / Re: How to make MDL?!
January 22, 2012, 12:39:01 AM
I finally got my model into the game (Team Fortress 2) and I select it as a weapon... it is floating above my head in the test area and the other NPC has it inside his body... did I do something wrong?
#6
WWMT Questions / Re: How to make MDL?!
January 21, 2012, 11:20:10 PM
I do not mean to get too into this but I was wondering if you could offer us extra help in the future via IM?

Skype: tyleraw2 is mine and I have others incase you do not use Skype.. I'm worried me and my friend will not be able to figure this out!
#7
WWMT Questions / Re: How to make MDL?!
January 21, 2012, 10:36:32 PM
I like all the tutorials from this site to Valves, but it would be nice for a complete tutorial from finished model in max to compiled and loaded into games for valve like Team Fortress 2.
#8
WWMT Questions / How to make MDL?!
January 21, 2012, 09:32:48 PM
Ok so me and a friend are working on making a simple weapon for TF2, I finished it using 3DS Max 2011. It is perfect. Now we find out TF2 wants a MDL file! So I have to look all over hell to find this. Once I got it working for my model it made a .qc file, .smd file, and another .qci file named custom with our name.
How do I make a MDL file? I have a texture, I have a UV MAP made and I have a seperate model that is half the polygons for LOD. I worked so hard to get here and I just want my file in the game  :'(
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