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Messages - trumoose

#1
Honestly, I'm perplexed as to what could be causing the deformities. Their location and formation appear to be completely arbitrary, although they do seem to appear in groups. One thing I have noticed, though, is that it seems to be limited to individual polys. Some polys within an element will be completely fine while others have the problem.

Sorry I couldn't provide more details. Running v3.034.
#2
For some reason, when I try to make a hull it defaults to a rectanglular shape (unlike everywhere else, where it's normal and accurately represents the shape of the polys.) I suppose I could fix this with clipbrushes ingame, but it'd kinda be a pain to go in and individually add clipbrushes to each and every one of these models that I use. Is there any way to resolve this?

On a side note, is it possible to increase the max amount of hulls per model? I've dug around in the WallWorm settings but I can't seem to find anything pertaining to this.
#3
Sorry for really late reply, and yes I did. Thanks! :D
#4
As seen in the attached image, the VTF is nowhere to be found. However, the model itself clearly has a texture applied to it and the individual texture appears in the material editor. It should also be noted that the VMT and the location is correctly identified and matches the name of the texture, but the texture itself is not present when exported.
Meanwhile, the VMT is barren and contains only the following:
"VertexLitGeneric"
{



$color2 "{204.0 204.0 204.0}"
}

WallWorm version is Free, v3.034.
Thanks in advance!
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