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Messages - Zeldaboy14

#1
WWMT Questions / Re: Having trouble exporting
January 25, 2017, 07:53:52 PM
I've tried that before with with no luck either. I can get as far as exporting it, but upon trying to walk on the model in game, it's like the whole physics are creating a non walking layer inside the model
#2
WWMT Questions / Re: Having trouble exporting
January 25, 2017, 05:57:47 PM
I've already followed those steps. I just have no clue to why it doesn't wanna export correctly. I included the exported obj file, incase you wanna look at it for helping purposes.
#3
WWMT Questions / Having trouble exporting
January 25, 2017, 04:03:27 PM
So, I'm new to using wall worm, and the 3ds max scene, and I'm having issues with exporting my map from 3DS max to Hammer. VBSP keeps crashing upon compiling, and the .vmf file is only 1 KB. The map I'm trying to export comes from a N64 game, Banjo Tooie. Here's what the .txt says upon finished:

VBSP END Time : Wed 01/25/2017 14:56:56.17 
Valve Software - vvis.exe (Dec  9 2014)
fastvis = true
8 threads
reading c:\users\james\documents\wallworm\test.bsp
Error opening c:\users\james\documents\wallworm\test.bsp
Valve Software - vrad.exe SSE (Dec  9 2014)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\james\documents\wallworm\test.bsp
Error opening c:\users\james\documents\wallworm\test.bsp
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