To be honest I haven't spent a huge amount of time trying to get it to work with Vray, I just changed it to my default renderer as a test after krakatoa failed. It appears to revert straight back to some mental ray preset when sky writer is ran.
Im using 3ds max 2017 and haven't got the Licenced wall worm yet. It doesn't give any error messages when I set my global renderer to either krakatoa or Vray... just reverts to mental ray.
Honestly Vray isn't that important but Krakatoa could make some stunning Skybox effects. I can get vanilla max particles to render no problem but they're very difficult to get looking good.
Perhaps the demo/trail would be sufficient I believe it just watermarks your renders, so you may be able to test it yourself. I'll keep fiddling around but I thought it might be a good suggestion for a feature as some of the results you get in krakatoa are like nothing else. Especially for nebula/space scenes
Thanks
Im using 3ds max 2017 and haven't got the Licenced wall worm yet. It doesn't give any error messages when I set my global renderer to either krakatoa or Vray... just reverts to mental ray.
Honestly Vray isn't that important but Krakatoa could make some stunning Skybox effects. I can get vanilla max particles to render no problem but they're very difficult to get looking good.
Perhaps the demo/trail would be sufficient I believe it just watermarks your renders, so you may be able to test it yourself. I'll keep fiddling around but I thought it might be a good suggestion for a feature as some of the results you get in krakatoa are like nothing else. Especially for nebula/space scenes
Thanks