The focus here is non-animated props. I noticed that Valve's models always have extra space with the bounding box / sequence box with the actual mesh. Then I look at my models, the bounding box is always very tight. Is there some kind of setting in WWMT or QC that can change that? I would like to know this for multiple reasons: it usually is good for providing a way to align models on the grid in Hammer and curiosity on how it affects my interaction with it in-game and possibly performance.
There's something like $bbox, but there are multiple reasons that I have come to believe that $bbox is NOT the solution. Using $bbox gives a mdl bbox in Hammer model browser, but it does not show the box in Hammer 3D/2D viewports and HLMV (seq. boxes). $bbox is not provided in the example modelsrc provided by Valve yet their models have a box that's not flush with the extents of the model. Also, the example modelsrc that Valve provides does not result in the same box when I compile it.
I have tried searching for the past few days and the topic seems to be very obscure. Any ideas?
There's something like $bbox, but there are multiple reasons that I have come to believe that $bbox is NOT the solution. Using $bbox gives a mdl bbox in Hammer model browser, but it does not show the box in Hammer 3D/2D viewports and HLMV (seq. boxes). $bbox is not provided in the example modelsrc provided by Valve yet their models have a box that's not flush with the extents of the model. Also, the example modelsrc that Valve provides does not result in the same box when I compile it.
I have tried searching for the past few days and the topic seems to be very obscure. Any ideas?