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Messages - Azoth

#1
Hey, thanks for the help so far. I don't know why but I can't seem to figure these things out. When I import something now I get a bunch of random lines (skip, trigger, hint). Is there I way I can get rid of those things?

Also, if what I mentioned above isn't something that's an easy fix, do you do any commission work? Because, if so I'd pay $100 USD (PayPal) for a dust_2 obj file with textures. Simply because I really got to get started on this animation and I just had something come up recently that got me working on that for about a week so getting started on this animation is a big priority to me right now.

Random note: When I get the animation done I'll be putting WW in the ending credits. This is a great plugin. Thanks again.

https://i.snag.gy/ytAFln.jpg
#2
Thank you for the quick help on installing, got it all worked out, I got my WW Pro Beta properly installed into 3ds2016 now.

Another question, (Sorry for being total n00b) how do I go about using native VPK and native MDL loaders to import maps with textures / objects. And can I find VPK or MDL files within the CS:GO files I got on my computer, which are just the ones I got by default after buying CS:GO through Steam? Or do I use something like Nem's Tools to extract and get VPK or MDL files?
#3
Hey, just got WW pro and having an issue installing. I am at the part of the installation where I go to global settings and press "Activate Wall Worm Pro" from inside 3dsmax. It takes me to the wall worm pro web page even though I have the two required .dll's in the assemblies folder. Any advice on what to do?

(WallWorm.Stubs.dll - WallWorm.Helpers.dll are in my D:\3dsMax\3ds Max 2017\scripts\WallWorm.com\assemblies folder)

Also, about to switch to 3dsmax 2016. Will report if that fixes the installation issue.
#4
Hello, I recently downloaded WallWorm and was trying to import de_dust2 into 3dsmax for an animation. After importing the .VMF file with WallWorm I got this result. Any help with this would be greatly appreciated! :)
https://snag.gy/1M8AvO.jpg
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