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Messages - Charles Darwin

#1
General Discussion / Re: Import QC to Max issues
September 15, 2016, 01:11:29 AM
That would be phenomenal.

If that works I'll happily donate some money to you. Is there a place I can do that for future reference?
#2
General Discussion / Re: Import QC to Max issues
September 14, 2016, 06:33:25 PM
Thanks for replying.

Do you happen to know how to fix the issue manually. Is that even possible?

If not, is there a different decompile program you know of, that keeps the .vta aligned with the .smd? I feel like I'm very close to getting this to work, but just can't nail this last step.

If all of that fails, do you know how to get sfm models into max? It seems nobody is able to do this, but I can't be the only one trying to figure it out.

Thanks again.
#3
General Discussion / Import QC to Max issues
September 14, 2016, 11:52:56 AM
Hello,

First let me thank you for making this tool. It's been a very long journey trying to figure out how to get sfm models into max  so I can practice animation, lighting and rendering. This tool is an all in one and no doubt has taken a long time to create. So thank you very much.

I have an issue I can't seem to resolve and I hope someone here can help.

I'm trying to import sfm models into max, with the rigs. I have to decompile the models first, using Crowbar (latest version). That seems to go ok as is generates .smd files, a .vta file, and a .qc file. I then import this into max (qc file).

Works great! Unfortunately however, if I try to move anything that involves the face, this happens:

http://imgur.com/a/RoPz0

From my understanding this has to do with flex animations. The face has no bones, thus, it remains stationary. If I open the QC in Blender using Blender Source Tools, I receive the error:

"Warning: 199 VTA vertices (0%) were not matched to a mesh vertex! An object with a vertex group has been created to show where the VTA file's vertices are." Meaning none of the vta verts work.

At this point, I'm completely stuck. No idea where to go from here. How do I get the flex animation to match up with the model and rig?

Any help would be greatly appreciated.
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