Works great, thanks so much for the help!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#1
Counter-Strike (CS 1.6, CSS, CSGO) / Re: [HELP] Test importing de_cache
October 29, 2016, 08:40:13 AM #2
Counter-Strike (CS 1.6, CSS, CSGO) / Re: [HELP] Test importing de_cache
October 28, 2016, 05:24:35 PM
I am now getting another error.
https://gist.github.com/anonymous/44ad784246eee78c0ef5aee51db9cb04
https://gist.github.com/anonymous/44ad784246eee78c0ef5aee51db9cb04
#3
Counter-Strike (CS 1.6, CSS, CSGO) / Re: [HELP] Test importing de_cache
October 28, 2016, 01:49:19 PM
Sorry. Here is the shorter version: https://gist.github.com/anonymous/5b1e5c190c64efb9707ad2e094b89c5b
#4
Counter-Strike (CS 1.6, CSS, CSGO) / Re: [HELP] Test importing de_cache
October 28, 2016, 01:12:58 PM
Here is the log: https://gist.github.com/anonymous/1d297d963385283497727e4a88515f18
#5
Counter-Strike (CS 1.6, CSS, CSGO) / Re: [HELP] Test importing de_cache
October 28, 2016, 11:45:02 AM
I have just downloaded the de_cache.vmf directly from FMPONE and tried importing that. I am still experiencing issues with models not loading and I also got this error .
Link to VMF https://drive.google.com/file/d/0B77iMtjNnAxPdTNzLV9MMjZuWGc
Link to VMF https://drive.google.com/file/d/0B77iMtjNnAxPdTNzLV9MMjZuWGc
#6
Counter-Strike (CS 1.6, CSS, CSGO) / Re: [HELP] Test importing de_cache
October 28, 2016, 04:56:50 AM
I am on 3ds Max 2016. I have restarted max multiple times. With the new mdl importer I can see all the models from the .vpk. My paths are set up correctly, they're the same ones I used for the previous updates and it worked fine for other maps just not de_cache.
#7
Counter-Strike (CS 1.6, CSS, CSGO) / Re: [HELP] Test importing de_cache
October 27, 2016, 03:19:43 PM
Hey, I've downloaded the new WW update and I still can't get de_cache to import correctly. I have extracted the content within the de_cache.bsp and placed them in the correct folders (models, materials (.tga, vmt and vmf)). I then followed the old method of importing vmf's but the models never import only the world geometry.
#8
Counter-Strike (CS 1.6, CSS, CSGO) / [HELP] Test importing de_cache
October 22, 2016, 03:04:31 PM
Hey, I made a post about a month ago asking if it was possible to import de_cache to 3ds max. The replies I got were helpful but I need some more help. I am a student so I can't just go spending money on things that may not work. What I am asking is can someone who has access to the WW pro beta test if it is possible to import de_cache fully?
Thank you in advance.
Thank you in advance.
#9
Counter-Strike (CS 1.6, CSS, CSGO) / Help needed importing de_cahce.vmf
September 10, 2016, 05:27:26 AM
I am trying to import cache into 3ds max and then export it to cinema 4d for a animation I am working on. I have everything set up correctly because I can for example import Dust2 and Inferno fine without errors. However whenever I try to import de_cache non of the models are showing up. I have extracted the embedded content in the cache bsp, and decompiled the models and converted the vtf's to tga. I then placed the decompiled models in the /modelsrc/ folder where I have with all the other decompiled models and placed the vtf's, vmt's and tga in my /materials/ folder which I use for WW.
When importing the vmf I first import prop library, then make a new document and then select import models and then import the vmf.
Is this the wrong way to go about importing de_cache? If anyone can help me I would greatly appreciate that.
Thank you
Jonathan
When importing the vmf I first import prop library, then make a new document and then select import models and then import the vmf.
Is this the wrong way to go about importing de_cache? If anyone can help me I would greatly appreciate that.
Thank you
Jonathan
Pages1
SMF spam blocked by CleanTalk