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Messages - hurtcules

#1
I set the system units to 1 inch, previously I had them at 1 cm, and for the most part that seemed to correct the importing vmf scaling issues and it did fix one of my max files, but the other ones that I used still needed to be scaled down, but everything I need for my project I'm just storing in 1 max file now and I'm back up and running.

And I didn't have any sky brushes in the map file when I imported so I don't believe it referenced that.

Thanks for all the help!, I'll be looking to upgrade to pro soon.
#2
correct, those are not models, just brushes and displacements.

I use the import for a scale reference to model around in max and then export the 3d props into hammer. The first time I did this before I went to windows 10 the scale was much larger.

#3
I was just importing brushes and displacements,

As an example this shows the displacements in hammer that I'm importing back into max using wall worm, the clipping brushes are about the same size as the large arch model
http://i.imgur.com/UB6458q.jpg

In max when I import them now they come in much smaller than how they used to. The group of models that are grey are what I created based on the first time I imported my map file into max and I haven't changed them since.
http://i.imgur.com/PBD999E.jpg

Not really sure if I did something different this time around, but that's what its coming in as now, and when I export a model at its current size it comes into hammer that big compared to the small displacements in yellow.
#4
Alright so I think I have everything back to normal, I had an issue in hammer also with my models with my gameconfig file so when I got that fixed the paths did as well when I reimported it. Models and textures are exporting fine into the correct folder paths, but I'm still having the issue with my scaling.

I read through everything, but nothing seemed to fix it. The issue I'm seeing is the file size is just incorrect, when I re import a vmf file it comes in much smaller than how it used to.
http://i.imgur.com/H0fhybw.jpg

The tiny displacement should match the size on the left. Resizing my model down though puts it at the correct size when I import it back in so it's not the biggest issue it's just gonna be a bit of annoyance to resize everything.
#5
Sorry for the late reply on this,

Here are my paths.
http://i.imgur.com/7gPyRWU.jpg

This is what it looks like when I click export VTFs
http://i.imgur.com/1OQFYcU.jpg

Here is my slate material
Just a simple bitmap image attached to diffuse
http://i.imgur.com/6wtP88U.jpg

I'm also having a scale issue, the model shown is just a modified arch, but I didn't change any scaling and it's the same size as the original, but it's coming into source like this.
The dark grey is the correct size version that I had created previously.
http://i.imgur.com/28ruusO.jpg

Also there are several additional files that get added to my model folder that didn't before.
http://i.imgur.com/rmzhG3f.jpg

Thanks for the help


#6
Hello, I recently upgraded my pc to windows 10 and cleaned all my hard drives and all so I have a fresh install of all my software and workspace. Previously I was using the free version of wwmt with 3DS Max 2014 and I used it for quite a while without any issues.

Now I'm using max 2015 with the latest version of wwmt and I have set up using the folders I was using previously. Exporting a model seems to work fine and it goes into the correct folder, although now it's compiling a few more extra files to the same location that it didn't do before, not sure if that's an issue or just how the latest version works.

When I click on export VTFs it will bring up the exporter and it will export only a vmt, but no vtf. Also when I manually edit the material to reference the vtf I want it to, it doesn't work.
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