Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - KELLZ

#1
Hello, I'm having an issue figuring this one out.
Basically after importing my VMF, almost all of the overlays orientation and alignments are incorrect.
I could probably fix this manually, but the issue with that is there is 540 of them.
Would be quite tedious and time consuming. I'll share some examples, some are extreme, some are pretty tame.
Any ideas are greatly appreciated.



#2
I've got it working and all is well now, once again I appreciate the help.

For the future if anyone else has this same issue and is wondering how to batch edit their VMT's, here's how. In Notepad++ there is a drop down menu called "Search" and in that menu we want to use the function "Find in Files". In the "Find what:" we want to search for ".vtf" and in the "Replace with:"  we want to leave it blank. for the "Filters:" we want to change it to "*.vmt*. That way we're only editing files that have the extension ".vmt". Choose your directory where your vmts are located and click the "Replace in Files" button and that should work. If that doesn't work make sure the checkbox that reads "In all sub-folders" is checked. Hope this helps people.
#3
I've got a texture! Thanks for the help, now to automate this somehow for the 50 or so missing textures.
#4
I'm unsure if I'm tackling this incorrectly, but all I have to do is edit the VMT and delete the extensions and I should be fine, correct?
#5
1. "$CDMaterials "models\props\de_cbble\bomb_site_stat_a\"
2.
"VertexLitGeneric"
{
"$basetexture" "models\props\de_cbble\bomb_site_stat_a\bomb_site_stat_a.vtf"
"$phongexponent" 20
"$phongalbedotint" "1"
"$phongtint" "[.1 .15 .1]"
"$phongdisablehalflambert" "1"
"$phongexponenttexture" "models\props\de_cbble\bomb_site_stat_a\bomb_site_stat_a_exp.vtf"
"$phong" "1"
"$phongboost" "25"
"$phongfresnelranges" "[.8 0.5 1]"
"$bumpmap" "models\props\de_cbble\bomb_site_stat_a\bomb_site_stat_a_normal"

"$basemapalphaphongmask" "1"
"$detail" "detail\noise_detail_01"
"$detailscale" "[ 6 6 ]"
"$detailblendfactor" "0.5"

"$envmap" "env_cubemap"

"$envmapfresnel" ".2"
//"$baseAlphaEnvMapMaskMinMaxExp" "[1 1 3]"
"$envmaptint" "[.2 .2 .2]"

3.
I've used a different prop for this example as there are many, hope this is enough to help.
#6
Materials and Textures / Texture File name woes.
July 02, 2016, 06:34:15 AM
Hello, I'm having issues with the filenames of some props being incorrect. It wants the filename to be ..vtf.tga which is causing issues obviously. Is there anyway to fix this issue on my end besides changing each individual file?
SMF spam blocked by CleanTalk