Quote from: wallworm on August 03, 2016, 09:49:02 AMAlmost a month has passed through. Any news on this? Thank you.
Just an update. I've fallen behind on this new feature. However, I'm expecting to get a boost as Chetan Jaggi, a fellow Black Mesa developer and experienced C++ programmer, is going to help bring this new function to life.
I'm sorry it's taken longer than I expected... maybe I'm just getting old! :)
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#1
Wall Worm News / Re: Big News Coming
September 02, 2016, 04:28:16 PM #2
Counter-Strike (CS 1.6, CSS, CSGO) / Re: Need help with importing CS:GO content
June 25, 2016, 10:04:02 PM
Hey, thanks for the reply!
Here is config.
Is this will be only available in WW Pro? If then, can you do Steam-like summer sale? I know $30 is not really much but when you're student and USD is 3x in your currency, haha :)
Here is config.
Is this will be only available in WW Pro? If then, can you do Steam-like summer sale? I know $30 is not really much but when you're student and USD is 3x in your currency, haha :)
#3
Counter-Strike (CS 1.6, CSS, CSGO) / Re: Need help with importing CS:GO content
June 25, 2016, 06:09:02 PM
Anyone? I'd appreciate some help :)
#4
Wall Worm News / Re: Big News Coming
June 24, 2016, 05:39:09 PM
I think it is going to have models directly imported to 3DS Max without decompiling.
Hope I didn't ruin the surprise.
Hope I didn't ruin the surprise.
#5
Counter-Strike (CS 1.6, CSS, CSGO) / Need help with importing CS:GO content
June 23, 2016, 06:49:54 PM
Hi everyone,
First of all I think I need to point that English is not my native language.
I am willing to do CS:GO shorts (animations). I was going to use SFM, but nah. That tool is abandoned, not even supports CS:GO officially, no idea how Valve made the trailer though. I thought Maya would be the best tool for animating. So...
I am both new to 3DS Max & WW. I have been trying to import CS:GO content (maps & models) into 3DS Max. I barely got dust2 imported but that took hours, therefore it was just bunch of materialess blocks. I removed it after that, lol.
I have been looking at docs, I kinda get them however I fail or miss somewhere.
What I did up to now:
Unpacked CS:GO pak file with GCFScape to SFM/csgo folder.
Set paths in WW accordingly
Decompiled a map with BSPSource
Tried to import Prop Library import button, nothing happens when I do that. But when I press button above, it imports but literally takes hours and broken.
PC specs if need:
i5 4200h, 8GB RAM, 2GB GTX 950M, 64bit W10.
...
I'd be very glad if you could do a tutorial just on CS:GO; from importing maps and models to fixing few things, if sky is missing, adding a sky, etc. I am pretty sure there are a lot of people like me looking for non-SFM solution.
Thanks in advance!
First of all I think I need to point that English is not my native language.
I am willing to do CS:GO shorts (animations). I was going to use SFM, but nah. That tool is abandoned, not even supports CS:GO officially, no idea how Valve made the trailer though. I thought Maya would be the best tool for animating. So...
I am both new to 3DS Max & WW. I have been trying to import CS:GO content (maps & models) into 3DS Max. I barely got dust2 imported but that took hours, therefore it was just bunch of materialess blocks. I removed it after that, lol.
I have been looking at docs, I kinda get them however I fail or miss somewhere.
What I did up to now:
Unpacked CS:GO pak file with GCFScape to SFM/csgo folder.
Set paths in WW accordingly
Decompiled a map with BSPSource
Tried to import Prop Library import button, nothing happens when I do that. But when I press button above, it imports but literally takes hours and broken.
PC specs if need:
i5 4200h, 8GB RAM, 2GB GTX 950M, 64bit W10.
...
I'd be very glad if you could do a tutorial just on CS:GO; from importing maps and models to fixing few things, if sky is missing, adding a sky, etc. I am pretty sure there are a lot of people like me looking for non-SFM solution.
Thanks in advance!
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