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Messages - XRuinX

#1
Yes! Thank you so much! I tried both the first and second methods, and both worked for me(i wanted to test both). My model's finally ready to upload. Thanks for all the help, and especially for the exporter itself!
#2
Quote"VertexLitGeneric"
{

   $basetexture "models/XRuinX_materials/Chaos_Dreadnought/chaos_dreadnought_wargear_dif"
   $bumpmap "models/XRuinX_materials/Chaos_Dreadnought/chaos_dreadnought_wargear_nrm"


    $phong "1"
    $phongboost  "1.0"
    $phongfresnelranges "[0 0.5 1]"
    $phongexponent "5"
    $translucent "1"
}
The other VMT is basically the same, except with a different file path for textures.
So i had looked at this part last night, so decided to try changing the materials to Blinn since maybe the issue was phong. That didn't work, and niether did changing/deleting  $translucent or all the $phong stuff.
Here's a look at my materials too:

I think I originally applied the materials in Maya and then exported it all into 3ds Max to work on, so maybe it has to do with that. I'm going to try reapplying all the materials in max and see if that helps.
#3
So I have a model that uses a multi material. For some reason, both the materials show up semi-transparent, and I don't know how to fix it. If I check "opaque" then the first material in the mult-mat will show correctly, but the other material shows transparent still. Each of the materials is named correctly, after the filepath. Any suggestions?
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