Thanks that's very helpful!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#1
Wall Worm Level Design in 3ds Max / Re: New document on Texturing Brushes
November 06, 2015, 09:57:07 AM #2
Wall Worm Level Design in 3ds Max / Re: New document on Texturing Brushes
November 05, 2015, 10:17:39 AM
Hi Wallworm guys, So I've got corvex, and it works great when I make a corvex object- textures tile well just like in your videos, but when I convert it to edit poly to manipulate the geometry I run into the original problem of texture stretching (i guess because its not a corvex object anymore =). Sorry if I'm being dumb but I'm just trying to get my head around this.
Im not sure how I would go about creating semi-complex geometry for example like this brushwork:
http://41.media.tumblr.com/784666c73443f3eda68a6de5a898832c/tumblr_ngj007dhs01u34e3ko1_1280.png
but still have all the texture options given by corvex? and have tiling across the surfaces without stretching.
The only way I can imagine creating something of that kind of complexity is by using the edit verts/edges sub object tools.
Im not sure how I would go about creating semi-complex geometry for example like this brushwork:
http://41.media.tumblr.com/784666c73443f3eda68a6de5a898832c/tumblr_ngj007dhs01u34e3ko1_1280.png
but still have all the texture options given by corvex? and have tiling across the surfaces without stretching.
The only way I can imagine creating something of that kind of complexity is by using the edit verts/edges sub object tools.
#3
Wall Worm Level Design in 3ds Max / Re: New document on Texturing Brushes
October 31, 2015, 10:36:30 AM
thanks that sounds good. Good video- Ill buy Corvex
#4
Wall Worm Level Design in 3ds Max / Re: New document on Texturing Brushes
October 28, 2015, 02:41:40 AM
thanks guys-
Ive been messing around with various brush editors since Hammer was WorldCraft- although Ive been out of the game for some time. looking to get good with 3D so this is why Im learning Max. Geometry editing is really intuitive. Texturing is just so...weird. stretching everywhere like crazy.
so with CoVex, is all geometry created from splines with a height dimension?- doesn't that limit the amount of geometry manipulation you can do compared with an edit poly?
is this the plugin you mentioned?
http://3d-kstudio.com/product/polygonmap/
best,
-A
Ive been messing around with various brush editors since Hammer was WorldCraft- although Ive been out of the game for some time. looking to get good with 3D so this is why Im learning Max. Geometry editing is really intuitive. Texturing is just so...weird. stretching everywhere like crazy.
so with CoVex, is all geometry created from splines with a height dimension?- doesn't that limit the amount of geometry manipulation you can do compared with an edit poly?
is this the plugin you mentioned?
http://3d-kstudio.com/product/polygonmap/
best,
-A
#5
Wall Worm Level Design in 3ds Max / Re: New document on Texturing Brushes
October 27, 2015, 04:37:08 AM
Hi Shawn, I have some questions about texturing and UVs in Max:
Im Trying to find a quick and convenient way to apply tiling textures to surfaces without the stretching.
Ive had a quick look over the content you posted and Im thinking of buying CorVex.
Have some questions about this:
I see CorVex places much emphasis on working from splines-Can existing geometry in the form of editable polys be textured in the way described above using CorVex?
Is it possible to select faces of the geometry and apply the tiling texture to those faces ( and manipulate it- i.e scale, rotate, align )?
Many thanks
Im Trying to find a quick and convenient way to apply tiling textures to surfaces without the stretching.
Ive had a quick look over the content you posted and Im thinking of buying CorVex.
Have some questions about this:
I see CorVex places much emphasis on working from splines-Can existing geometry in the form of editable polys be textured in the way described above using CorVex?
Is it possible to select faces of the geometry and apply the tiling texture to those faces ( and manipulate it- i.e scale, rotate, align )?
Many thanks
Pages1
SMF spam blocked by CleanTalk