Everything seems to be working, thanks for the quick help and fix ;D
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#1
Counter-Strike (CS 1.6, CSS, CSGO) / Re: CS:GO - Cbble (the updated version) .VMF import issue
October 04, 2015, 05:08:38 PM #2
Counter-Strike (CS 1.6, CSS, CSGO) / Re: CS:GO - Cbble (the updated version) .VMF import issue
October 03, 2015, 05:55:45 PM
I've completely removed the old version and installed the updated one but I'm still getting the same error (maxscript listener is also giving the same errors).
Checking now if I might have some settings set wrong. (I am working on windows 8.1, dunno if this matters).
Edit: currently also downloading max 2015 to see if I get the error in there as well.
Checking now if I might have some settings set wrong. (I am working on windows 8.1, dunno if this matters).
Edit: currently also downloading max 2015 to see if I get the error in there as well.
#3
Counter-Strike (CS 1.6, CSS, CSGO) / Re: CS:GO - Cbble (the updated version) .VMF import issue
October 03, 2015, 04:27:01 PM
Thanks for your time,
not sure if this might helps but this is the complete error I get (F11 after the error)
C:\Users\bas\Dropbox\de_cbble\de_cbble_01d.vmf data parsed in 81.003 seconds (1.35005 minutes)
-- Error occurred in useNVP(); filename: C:\Users\bas\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 69807; line: 2406
-- Defined in encrypted script
-- called in slice_with_sword(); filename: C:\Users\bas\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 73756; line: 2555
-- Defined in encrypted script
-- called in b loop; filename: C:\Users\bas\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 77338; line: 2684
-- Defined in encrypted script
-- called in createBrushes(); filename: C:\Users\bas\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 79276; line: 2743
-- Defined in encrypted script
-- called in parseAndImport(); filename: C:\Users\bas\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 109485; line: 3648
-- Defined in encrypted script
-- called in btnImport.pressed(); filename: C:\Users\bas\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\rollouts\VMFImport.ms; position: 14201; line: 239
-- Frame:
-- fsource: "C:\Users\bas\Dropbox\de_cbble\de_cbble_01d.vmf"
-- seconds: undefined
-- ended: undefined
-- started: 79484055
-- vmfMemStream: undefined
-- doCache: undefined
-- minutes: undefined
>> MAXScript Rollout Handler Exception:
-- Unknown property: "EDGES" in undefined <<
not sure if this might helps but this is the complete error I get (F11 after the error)
C:\Users\bas\Dropbox\de_cbble\de_cbble_01d.vmf data parsed in 81.003 seconds (1.35005 minutes)
-- Error occurred in useNVP(); filename: C:\Users\bas\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 69807; line: 2406
-- Defined in encrypted script
-- called in slice_with_sword(); filename: C:\Users\bas\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 73756; line: 2555
-- Defined in encrypted script
-- called in b loop; filename: C:\Users\bas\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 77338; line: 2684
-- Defined in encrypted script
-- called in createBrushes(); filename: C:\Users\bas\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 79276; line: 2743
-- Defined in encrypted script
-- called in parseAndImport(); filename: C:\Users\bas\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 109485; line: 3648
-- Defined in encrypted script
-- called in btnImport.pressed(); filename: C:\Users\bas\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com\rollouts\VMFImport.ms; position: 14201; line: 239
-- Frame:
-- fsource: "C:\Users\bas\Dropbox\de_cbble\de_cbble_01d.vmf"
-- seconds: undefined
-- ended: undefined
-- started: 79484055
-- vmfMemStream: undefined
-- doCache: undefined
-- minutes: undefined
>> MAXScript Rollout Handler Exception:
-- Unknown property: "EDGES" in undefined <<
#4
Counter-Strike (CS 1.6, CSS, CSGO) / CS:GO - Cbble (the updated version) .VMF import issue
October 03, 2015, 03:52:00 PM
Hello!
I'm trying to recreate Cobblestone in unreal 4 (however itll be completely medieval and with upgraded graphics).
I recently found out about Wall Worm being able to import .VMF into 3ds max 2014, so I converted the .bsp to .vmf and tried to import it into 3ds max. Now comes my problem, while trying to import it I get an error saying "-- Unknown property: "EDGES" in undefined". It does however load in a few objects but I think they are bounding boxes and it is missing most parts of the scene.
Could anyone help me fixing this issue or perhaps help me get the scene into 3ds max? (I am purely using the level as reference so textures aren't needed).
Here a link to the files;
https://www.dropbox.com/sh/jsvsydxrj7lx9ab/AABy1k6lwLRGcIy0eKXWEktga?dl=0
Thanks in advance! :)
PS;
The .VMF file loads in perfectly into Hammer, but sadly I cannot export it either from Hammer since I'll get an error there as well.
PSS;
If anyone wants me to recreate the error for more information just tell me and Ill do so, I'm not that well known with Max scripting tho since i'm a Maya user normally.
I'm trying to recreate Cobblestone in unreal 4 (however itll be completely medieval and with upgraded graphics).
I recently found out about Wall Worm being able to import .VMF into 3ds max 2014, so I converted the .bsp to .vmf and tried to import it into 3ds max. Now comes my problem, while trying to import it I get an error saying "-- Unknown property: "EDGES" in undefined". It does however load in a few objects but I think they are bounding boxes and it is missing most parts of the scene.
Could anyone help me fixing this issue or perhaps help me get the scene into 3ds max? (I am purely using the level as reference so textures aren't needed).
Here a link to the files;
https://www.dropbox.com/sh/jsvsydxrj7lx9ab/AABy1k6lwLRGcIy0eKXWEktga?dl=0
Thanks in advance! :)
PS;
The .VMF file loads in perfectly into Hammer, but sadly I cannot export it either from Hammer since I'll get an error there as well.
PSS;
If anyone wants me to recreate the error for more information just tell me and Ill do so, I'm not that well known with Max scripting tho since i'm a Maya user normally.
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