Yes I followed that video, detatched areas. I'm not sure if something went amiss during the baking process or what. I'll redo it, and post screens of my process/methods.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#2
Static Props / Trouble With Collision Hull
August 12, 2015, 10:54:13 PM
OK so i have this model
Its Physics model looks like this
Decompiled with Crowbar, imported to 3dsmax 2016 with WWMT SMD & QC Importer
I wanted to scale the model up 16x (make it very large)
And I also attempted to remake its collision hulls with hull helper, I wanted the collision hulls to be as accurate as possible
(making a KZ map, where collision means the entire game)
Saved + compiled as new model, loaded it up in hammer, and its collision hulls ended up looking like this
I don't know where the error happened. Any Ideas? Thanks.
Its Physics model looks like this
Decompiled with Crowbar, imported to 3dsmax 2016 with WWMT SMD & QC Importer
I wanted to scale the model up 16x (make it very large)
And I also attempted to remake its collision hulls with hull helper, I wanted the collision hulls to be as accurate as possible
(making a KZ map, where collision means the entire game)
Saved + compiled as new model, loaded it up in hammer, and its collision hulls ended up looking like this
I don't know where the error happened. Any Ideas? Thanks.
Pages1
SMF spam blocked by CleanTalk