ok I just updated ww and tried to reparse fgd before importing and result seems more like yours, thank you, gonna try to improve it
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#2
WWMT Questions / Re: problem with importing an csgo map
August 01, 2015, 02:33:40 PM
sorry, but could you please check de_inferno too, cause I sent you de_nuke accidentally (I don't have no floor problem with de_nuke)
#3
WWMT Questions / Re: problem with importing an csgo map
August 01, 2015, 01:53:13 PM
error code there
I have sent you .vmf file of the map by email
about fgd, I have parsed it, I'm sure. problems checker utility doesn't give me any errors (but it was saying that fgd needs to be reparsed before)
Code Select
"Error parsing VMF attempt 1:-- Unknown system exception
Will attempt another 20 times..."
"Error parsing VMF attempt 2:-- Unknown system exception
Will attempt another 19 times..."
"Error parsing VMF attempt 3:-- Unknown system exception
Will attempt another 18 times..."
C:\Users\***\Desktop\tools\bspsrc_1.3.20\01.08.2015_nuke\de_nuke_d.vmf data parsed in 105.393 seconds (1.75655 minutes)
-- Error occurred in V loop; filename: C:\Users\***\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 18683; line: 661
-- Defined in encrypted script
-- called in MaketheDisp(); filename: C:\Users\***\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 19100; line: 675
-- Defined in encrypted script
-- called in p loop; filename: C:\Users\***\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 23487; line: 837
-- Defined in encrypted script
-- called in makeDisplacements(); filename: C:\Users\***\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 23719; line: 848
-- Defined in encrypted script
-- called in b loop; filename: C:\Users\***\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 72192; line: 2550
-- Defined in encrypted script
-- called in createBrushes(); filename: C:\Users\***\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\scripts\WallWorm.com\common\mse\VMFImport2.mse; position: 73115; line: 2586
-- Defined in encrypted script
-- called in buildScene(); filename: C:\Users\***\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\scripts\WallWorm.com\rollouts\VMFImport.ms; position: 7065; line: 53
-- Frame:
-- minutes: undefined
-- seconds: undefined
-- ended: undefined
-- started: 86108316
-- called in btnImport.pressed(); filename: C:\Users\***\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\scripts\WallWorm.com\rollouts\VMFImport.ms; position: 11693; line: 191
-- Frame:
-- fsource: "C:\Users\***\Desktop\tools\bspsrc_1.3.20\01.08.2015_nuke\de_nuke_d.vmf"
-- doCache: undefined
-- started: 86108316
>> MAXScript Rollout Handler Exception:
-- No ""get"" function for undefined <<
I have sent you .vmf file of the map by email
about fgd, I have parsed it, I'm sure. problems checker utility doesn't give me any errors (but it was saying that fgd needs to be reparsed before)
#4
WWMT Questions / problem with importing an csgo map
August 01, 2015, 04:38:51 AM
hello. I need your help with importing an csgo map via wwmt. I try to import de_inferno, but getting bad results. I have exactly followed this tutorial (all materials/models are extracted and converted/extracted), there's ww no errors (double-checked) and I am using bspsrc to get map's vmf file. I also tried to import some small custom aim map and it also was a failure. I searched the forum for problems like this one, but nothing did help.
And this is what I get, as you can see there's even no a floor
And this is what I get, as you can see there's even no a floor
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