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#2
Using WWMT / Re: How can i export facial expressions info for the vta file.
August 11, 2015, 12:04:14 PM
sounds good i have a simple question how can i link face morphers into one in catagory.
#3
Using WWMT / Re: How can i export facial expressions info for the vta file.
August 11, 2015, 11:06:40 AM
i don't own ww pro tho. I don't think i can work with the dmx format because format can be saved with >3 weight links on a vertice. With smd i don't have to worry about that limit. Is their anyway i can refer to this one when i try it, it won't work with 3ds max 2016.http://dev.wallworm.com/document/76/making_facial_animations.html
#4
Using WWMT / How can i export facial expressions info for the vta file.
August 09, 2015, 10:26:38 PM
In wall worm i don't under stand on how to extract the facial info from my model. How can i put multiple expressions in the vta file. My model has the sliders available in 3ds max.
#5
WWMT Questions / How does vta exporting work
August 09, 2015, 10:02:07 PM
How can i export facial data of my character.
#6
Materials and Textures / Re: Compling error to many textures
August 05, 2015, 05:41:24 PM
sounds good
#7
Materials and Textures / Re: Compling error to many textures
August 05, 2015, 04:57:11 PM
i will give you the max file how can i send it to you
#8
Materials and Textures / Re: Compling error to many textures
August 05, 2015, 04:31:53 PM
something odd is happening when i hide the other parts this happens.The end result is so perfect. When i add the first texture this doesn't happen. When i do the second texture it happens
#9
Materials and Textures / Re: Compling error to many textures
August 05, 2015, 01:53:15 PM
thanks that helps if im doing a normal texture do i select Diffuse color?
#10
Materials and Textures / Re: Compling error to many textures
August 05, 2015, 01:35:18 PM
what your telling me is working for now thank you i have a simple question. How do i hide everything else and only focus what is in red.
#11
Materials and Textures / Re: Compling error to many textures
August 05, 2015, 11:49:04 AM
could that be the problem the original textures are on channel one
#12
Materials and Textures / Re: Compling error to many textures
August 05, 2015, 11:31:37 AM
other images
#13
Materials and Textures / Re: Compling error to many textures
August 05, 2015, 11:29:25 AM
I did what you told me to do but yuya failed. If i delete one materiel it affects the model.I flattened the map assigned flattened then yuya fails.
#14
Materials and Textures / Re: Compling error to many textures
August 05, 2015, 07:02:19 AM
I would like to convert certain body parts in to single images like the hair and face on one file like this. I want to convert yuya's face to something like ja-face.bmp . How ever i want yuya's eyes to be on a single image like i have now.I also would like to convert his pants and shoes into a second file. I also want to convert yuya's upper body to be like ja-body.bmp.
#15
Materials and Textures / Compling error to many textures
August 04, 2015, 05:00:56 PM
When i open the materiel editor for the current model im working with their are 52 textures is their any way i can fix this with out affecting the textures or deleting them. When i use the materiel merger the materials are still at 52 textures. Not only that when i use the tool the it doesn't flatten all the textures. Is their any way i can flatten out texture to certain parts.
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