Quote from: Joris Ceoen on May 29, 2015, 08:17:41 AM
you repeat the same process on the gib
So it's exactly the same thing... I tough it would be a different process for gibs...
Thank you again! :)
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Show posts MenuQuote from: Joris Ceoen on May 29, 2015, 08:17:41 AM
you repeat the same process on the gib
Quote from: wallworm on May 28, 2015, 09:10:22 AM
Turn On the Physics Overridesfor obj in selection where isProperty obj #Wallworm_Model_Tools do obj.usePhysOverrides = on
Quote from: Joris Ceoen on May 27, 2015, 03:25:18 PM
Do you mean that it breaks, in that the texture switches to a broken screen or something? Or do you mean actual parts flying off?