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Messages - Motanum

#1
WIP Levels / Re: de_pharaoh - WIP thread
January 25, 2016, 12:30:21 PM
Sorry WallWorm, but no. Too much to do and so little time heh. Good luck to the contestants!
#2
WIP Levels / de_pharaoh - WIP thread
January 25, 2016, 11:02:36 AM
De_Pharaoh is a bomb/defuse map. It takes place on a theme park section, where construction is almost finished on the new inverted roller coaster Pharaoh's Curse. Terrorist are no fun, so they want to blow up the coaster's train station, or the coaster's power generators. Featuring an open skybox, there is a huge possibility of aligning grenades. The map will also contain a whole bunch of custom props I am developing exclusively for the map. Without any delay here are some pictures!

I am developing the map using photoshop, Substance Designer, 3ds Max, Wall Worm tools and Hammer. This project couldn't have happened without Wall Worm, as it will consist of a lot and many more lots of custom models and textures. Thanks to Shawn for all the help, and Joris for providing valuable feedback!





























As you  can see the map is very rough still. But I was hoping that later on on this week or the next, I could start getting some feedback. If you wan't to help out and test early, I would love to play with you some rounds. Just add me on steam and let me know!

If you guys have questions, or suggestions or anything let me know. I will keep this post updated!
#3
Using WWMT / Re: Some Info on Exporting to Dota2
June 12, 2015, 10:19:27 AM
Yes. You might want to import in first before adding any animation to make sure you got the scale correctly. When I scaled, the bone location stayed in the same place, so the center of rotation changed.

I hope you find the video useful.
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