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Messages - dshep

#1
Ah, I see. I didn't even notice that I had that many segments on the brush geometry. I suppose that might be left over from the other project being that I normally don't have that many segments. I would have never figured this one out lol. I'm interested in buying Wall Worm pro, but I'm not sure if a beginner like myself would benefit from it. I started using this plugin off and on over a year ago as I found Hammer to be crumby. I've been using Max for years, so I looked up a plugin that might be able to get it over to Source, and found your plugin. Thanks for all of the support!
#2
Maybe I'm completely brain-dead today, but I can't find your email address.
#3
Should I just send only the Max file?
#4
      visgroup
      {
         "name" "Default Layer"
         "visgroupid" "10"
         "color" "154 185 229"
      }
}
viewsettings
{
   "bSnapToGrid" "1"
   "bShowGrid" "1"
   "bShowLogicalGrid" "0"
   "nGridSpacing" "128"
   "bShow3DGrid" "0"
}
world
{
   "id" "1"
   "mapversion" "1"
   "classname" "worldspawn"

   "skyname" "sky_dust"
   "startdark" "0"
   "gametitle" "0"
   "newunit" "0"
   "maxoccludeearea" "0"
   "minoccluderarea" "0"
   "maxoccludeearea_x360" "0"
   "minoccluderarea_x360" "0"
   "maxpropscreenwidth" "-1"
   "minpropscreenwidth" "0"
   "detailvbsp" "detail.vbsp"
   "detailmaterial" "detail/detailsprites"
   "coldworld" "0"



   group
   {
      "id"   "8"
   }

}

entity
{
   "id" "3"
   "classname" "info_player_counterterrorist"
   "priority" "0"
   "enabled" "1"
   "targetname" "info_player_counterterrorist001"
   "angles" "0 0 0"
   "origin" "-2944.0 -7296.0 8.0"
   editor
   {
      "color" "192 13 208"
      "visgroupid" "10"
      "visgroupshown" "1"
      "visgroupautoshown" "1"
   }

}

entity
{
   "id" "4"
   "classname" "info_player_counterterrorist"
   "priority" "0"
   "enabled" "1"
   "targetname" "info_player_counterterrorist002"
   "angles" "0 0 0"
   "origin" "-3072.0 -7168.0 8.0"
   editor
   {
      "color" "192 13 208"
      "visgroupid" "10"
      "visgroupshown" "1"
      "visgroupautoshown" "1"
   }

}

cameras
{
   "activecamera" "-1"

}
#5
Just deleted everything in the scene and made completely new world geometry to see what would happen. Still the same result. Vvis.exe and Vrad.exe still crash.
#6
I usually tag it as world geometry from the start. I tried to retag it just now, but it's still crashing. Pretty stumped.
#7
Ok. Attached it.
#8
Looking forward to the videos! I ran into some trouble with the compiler crashing. It has happened in the past and I've always figured out the problem, however, I just can't figure out why it's happening now. I started a new project with just world geometry and textures. All of the brush textures were exported into their correct directories. They were materials that were left over in the material editor from another project, but I switched the directories on them to match the current project. There aren't any leaks, either. Does WWMT not like materials/textures that were used previously in another project even if the name (directory) was switched to the new one?

Just trying to keep questions in this thread as to not clutter up the board.
#9
Excellent. Yes, this did solve my problem. For some reason, when searching for a solution before posting, that page didn't turn up. I had scaled my model down, but didn't realize you couldn't do this.

Also, I noticed that I have my materials set to save to a different folder in the materials editor than what I have WWMT settings set to.

Settings: materialsrc/industry
Materials Editor: industrial/materials

Everything works fine, but I was wondering if this could cause problems when finishing up and getting the map ready for an install. Also, have you created a video on finishing everything up and getting it zipped? I haven't really gotten there yet, so I haven't checked.

Thanks for your help as always!
#10
Hello, I've had this problem in the past (over a year ago) when using WWMT. I will create an object, create the hull, and export it. Then, when I recompile, the object is there, but is significantly larger than in Max. I've included some pictures. Any help would be greatly appreciated!


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