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Messages - Mambridge

#1
General Discussion / Re: SMD Importer Failing
February 15, 2015, 09:27:59 PM
Older versions of wallworm, atleast the smd importer 1.6 if I would say had the ability to recover face welds, at the cost of mucking up a model IIRC. Since my use of the newer version of wall worm I have been able to export my models (and their animations) and import them at a considerably faster speed.

I will post the work I have done with WW soon when I can get them all together. Its mostly weapon rigging and animating.
#2
General Discussion / Re: SMD Importer Failing
February 11, 2015, 02:31:34 PM
That's awesome of you to jump on the problem and solve it real quick. I know some people who would just say F#$@ it and not even respond to the entire issue itself.

now learning the correct term is face welding

You mentioned that facewelding isn't possible when the skin modifier Is present, so is there a way

As when I import static objects like binoculars and what not's I usually rerig the entire thing when I go about animating, so rigging isn't a top priority in such situations.


This was my initial post, but I have found the solution, I can import the mesh without merging to a single mesh, it results in all the elements that I used to see in older versions of wallworm. Now I have best of both worlds!

Again thank you for all the help and your dedication to ww
#3
General Discussion / Re: SMD Importer Failing
February 10, 2015, 10:46:46 PM
This just got interesting, while the same problem remains in 3dsmax 2015, when you import characters they rig just fine and the smoothing too!

However single face polys are elements
#4
General Discussion / Re: SMD Importer Failing
February 10, 2015, 08:27:53 PM
Ive already moved from 2013 today so I have no need to hang onto 2014  ;)
#5
General Discussion / Re: SMD Importer Failing
February 10, 2015, 08:20:12 PM
This fixed my issues with the script causing errors, however my issue with the faces still remain.
#6
General Discussion / Re: SMD Importer Failing
February 10, 2015, 07:49:25 PM
Sent,

Although I upgraded from 3dsmax 2013 to 2014 for a clean install I believe I may of installed your toolset incorrectly.

I dropped the wallworm.com folder in the base directory of 3ds Max 2014 and then used run script on the installer.ms, when I approached the message of installing to

AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\WallWorm.com

I selected yes

If this is incorrect then I think this may be apart of my problem!
#7
General Discussion / Re: SMD Importer Failing
February 10, 2015, 07:34:51 PM
I did my best to implement the code snippet, but found I still received the same error. I am willing to believe that I didn't implement the code correctly and will wait until the next update or hotfix until I can continue my work.

Quote
The other issue is actually a slight visual issue. If you import a QC that includes VTA files, the morphs are all imported too. This is discussed at the bottom of the SMD, VTA and QC Importer docs. What you'll need to do is drag the Morpher modifier in the modify panel to below the Skin modifier

The models I am importing has no VTA's. The mesh that is imported has no morph modifier.
Each of the polygons are single elements, when I know for sure they are not.
#8
General Discussion / [solved] SMD Importer Failing
February 10, 2015, 06:50:29 PM
I've had previous problems with higher poly smds being imported into 3dsmax using wallworm's importer (rigging was way off)
However I realized that this problem may of been solved a long time ago when I noticed your frequent updates.

So earlier today I chose to update my installation of wallworm in hopes of taking advantage of all its latest functionality, however I found upon importing any smds that my mesh would be rigged, but have no smoothing and what I assume texture groups were destroyed. The rigging for the vertex's were based on faces so I assume weight mapping broke too.
Here are my different trials




Same error was presented when I chose single mesh

I am using 3dsmax 2014 and the latest version of wallworm.

I should also mention that this occurs with multiple qc's
Same results happen when I attempt to load smd's
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