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#2
Bug Reports / WWMT Full MDL import incorrect bodygroup/model positions
June 06, 2023, 10:30:28 AM
Ver: 5.903
3dsMax Ver: 26
Steps to reproduce: Wall Worm -> Importers -> Import Full MDL to WWMT
3dsMax Ver: 26
Steps to reproduce: Wall Worm -> Importers -> Import Full MDL to WWMT
#3
WWMT Questions / Re: Not all submodels are imported with mdl importer
June 06, 2023, 09:40:34 AM
The two conflicting bodygroups are called "helmet" and "helmet antenna" specifically, is it an issue with the space character being there?
#4
WWMT Questions / Re: Not all submodels are imported with mdl importer
June 06, 2023, 09:27:19 AM
Something very interesting I found is that when changing other bodygroups' submodels, it gets correctly changed? this is 99% a software issue
#5
WWMT Questions / Re: Not all submodels are imported with mdl importer
June 06, 2023, 09:20:34 AM
This is how this submodel looks in hlmv:
#6
WWMT Questions / Not all submodels are imported with mdl importer
June 05, 2023, 07:16:53 PM
for this model some submodels are just empty:
idk why, and i also cant import it with "full mdl to wwmt" because elements just fly all over the place?
its also not a set index like 2 or something, some submodels work for e.g. 1-4, and others for 1-2 only? idk what is the problem :X
idk why, and i also cant import it with "full mdl to wwmt" because elements just fly all over the place?
its also not a set index like 2 or something, some submodels work for e.g. 1-4, and others for 1-2 only? idk what is the problem :X
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